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Messages - Veyka

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1
The Docks / Re: Quack Quack, it's Duck Time
« on: January 01, 2014, 03:39:04 pm »
Happy New Quack

2
The Docks / Re: Quack Quack, it's Duck Time
« on: November 15, 2013, 08:20:59 pm »
Quack

3
Community Events / Re: The Cogs - Season 2 Rules and Format
« on: July 26, 2013, 04:17:27 pm »
<snip>
The substitution rule is being looked in to at the moment and may be modified- the goal of changing the rule is to lower its abuse that we've seen in the past;<snip>

What abuse? I have not been around as long as some, but I have been playing in the cogs since week 1 or 2 or the first season, and I can't think of one single time anyone used a sub for any reason other than not having someone else.

4
The Docks / Re: Quack Quack, it's Duck Time
« on: July 07, 2013, 09:44:18 am »


I was at a wedding last night.  I have no recollection of this picture being taken.  Apparently I was quite insistent that Someone take this picture with the ducks.

Ducks and drink ey, don't booze and paddle!

5
Gameplay / Re: The Mobula
« on: July 03, 2013, 12:12:40 pm »
Meh, might as well let that go. After all, everybody knows that the lumber got a massive projectile speed buff and that heavy clip was nerfed at this point.

Projectile speed increase, aka a nerf at close range as it will raise the effective arm time, and considering incendiary ammo doesn't slow as much anymore that plus the fire buff and we might see flame weapons becoming more common.

Yeah, the moment I noticed the speed increase I thought "OMG, arming time". In fact, I first noticed the nerd when I was making sure that the lumberjack OHKOed the mine's balloon. I fired a mine, backed up quite a bit (out of old arming time), and fired an entire clip to no effect.

I spent a few seconds completely baffled as to why the gat did more to that balloon than the lumber, and then I fired a projectile high... And... Yikes.

Were flames buffed in this patch? I didn't check.

You can't extinguish on cooldown anymore, thus fire buff, backing up while chucking out mines, that would be crazy, if people ran into them

Dust clouds and tar clouds filled with mines anyone? :D

6
Gameplay / Re: The Mobula
« on: July 03, 2013, 12:05:43 pm »
Meh, might as well let that go. After all, everybody knows that the lumber got a massive projectile speed buff and that heavy clip was nerfed at this point.

Projectile speed increase, aka a nerf at close range as it will raise the effective arm time, and considering incendiary ammo doesn't slow as much anymore that plus the fire buff and we might see flame weapons becoming more common.

7
Gameplay / Re: The Mobula
« on: July 03, 2013, 10:26:58 am »
The stats certainly didn't reflect that. It seemed to have a Pyra-like amount of hull armour according to the graph.

Then again, the graph sucks.

What I'm thinking is that if you're approaching high, they'll be landing a lot less gat hits on the hull (and they'll need heavy clip, which is terrible). With the way this thing rises keeping the altitude advantage shouldn't be that hard, and there might be a chance for double flak.

It's just speculation. I'll probably end up using a mine/flare left side or something.


It defo seems like a ship where you want to always be above, as if you are below them, they have a MASSIVE target.

The problem with mines on it, is you don't want to shoot them in front of you, as running into them is a good way to screw yourself over, I can see mines being more of a rear mounted weapon, eg Galleon rear, squid, pyra side, as it has a good arc

8
News and Announcements / Re: Come test the new build!
« on: July 03, 2013, 10:15:49 am »
Apparently there were some changes to lochnagar (which I didn't get around to seeing).

Dont think so, Smollett just looked at the manual and got happy, he forgot its still many many patches behind.

9
Gameplay / Re: The Mobula
« on: July 03, 2013, 10:15:03 am »
I'm still thinking that you might be able to get away with a flak on the lower left that the main engi can pop over to during raspberries.

You can't guarantee with enough certainty that your hull won't be too busy to get to the flak in time, and you defo couldn't put a gat down there for the same reason, it doesn't feel like a brawling ship, even though its got a metric ton of hull armour and seem to have a lot of perma (servers went down before we could test perma, armour seems to be galleonish)

10
News and Announcements / Re: Come test the new build!
« on: July 03, 2013, 10:11:59 am »
Random matches.. .. the meta as experienced by the majority of players.

(I wish this was reflected better in the priorities of patches)

Muse cant patch stupid, or people who don't want to listen or learn. though the in game manual REALLLLYYYY needs an update, most of the data is down right wrong at this point.

11
Gameplay / Re: The Mobula
« on: July 03, 2013, 10:10:00 am »
Thank you, naufrago.

I've got a quick question on the Mobula: Is the balloon back in the pathways like we originally thought?

There are two side channels, one on each side, each side gets 1 gun, 1 turning engines and the balloon or hull.

Hull side will need an eng to be down there all the time, so that side wont will be your utility/not gat/flak side.

The "main" engine on the top of the ship can be repaired from the main deck, so the topdeck dude doesnt need to climb up to fix it.

Also the underside is not 100% balloon, there are bits of hull hitbox so you can't downslam with only the balloon.

12
News and Announcements / Re: Come test the new build!
« on: July 03, 2013, 06:48:33 am »
The meta in 1.3, predicted by N-Sunderland:

Pyramidion:

Upper left mortar
Upper right gatling
Left deck flare
Left back mine launcher

Top right gunner (heavy/greased/whatever)
Top left engi (lesmok, wrench/buff/extinguisher)


Watch it come true.

I don't think the maths quite favors a gunner vs a buffing engineer, but its far less of a no brainer now.

13
Gameplay / Re: The Mobula
« on: July 02, 2013, 08:20:24 pm »

14
Gameplay / Re: The Mobula
« on: July 02, 2013, 08:05:48 pm »
oh god. ive just read throught the posts. THeY ADDED PASSIVE BONUSES TO CLASSES!!!! and im assuming some sort of debuffd for each class.
this is an assumption until sunderland confirms but im 90% sure im correct

Nope, its rebalancing of something that's in play at the moment, nothing like that added.

15
Gameplay / Re: The Mobula
« on: July 02, 2013, 07:37:29 pm »
5 mine launcher front mobula is the ultimate troll ship, run into 25 of your own mines, destroy everything on your ship and almost finish off your permahull, its lawltastic.

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