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The Docks / Re: Quack Quack, it's Duck Time
« on: January 01, 2014, 03:39:04 pm »
Happy New Quack
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The substitution rule is being looked in to at the moment and may be modified- the goal of changing the rule is to lower its abuse that we've seen in the past;<snip>
I was at a wedding last night. I have no recollection of this picture being taken. Apparently I was quite insistent that Someone take this picture with the ducks.
Meh, might as well let that go. After all, everybody knows that the lumber got a massive projectile speed buff and that heavy clip was nerfed at this point.
Projectile speed increase, aka a nerf at close range as it will raise the effective arm time, and considering incendiary ammo doesn't slow as much anymore that plus the fire buff and we might see flame weapons becoming more common.
Yeah, the moment I noticed the speed increase I thought "OMG, arming time". In fact, I first noticed the nerd when I was making sure that the lumberjack OHKOed the mine's balloon. I fired a mine, backed up quite a bit (out of old arming time), and fired an entire clip to no effect.
I spent a few seconds completely baffled as to why the gat did more to that balloon than the lumber, and then I fired a projectile high... And... Yikes.
Were flames buffed in this patch? I didn't check.
Meh, might as well let that go. After all, everybody knows that the lumber got a massive projectile speed buff and that heavy clip was nerfed at this point.
The stats certainly didn't reflect that. It seemed to have a Pyra-like amount of hull armour according to the graph.
Then again, the graph sucks.
What I'm thinking is that if you're approaching high, they'll be landing a lot less gat hits on the hull (and they'll need heavy clip, which is terrible). With the way this thing rises keeping the altitude advantage shouldn't be that hard, and there might be a chance for double flak.
It's just speculation. I'll probably end up using a mine/flare left side or something.
Apparently there were some changes to lochnagar (which I didn't get around to seeing).
I'm still thinking that you might be able to get away with a flak on the lower left that the main engi can pop over to during raspberries.
Random matches.. .. the meta as experienced by the majority of players.
(I wish this was reflected better in the priorities of patches)
Thank you, naufrago.
I've got a quick question on the Mobula: Is the balloon back in the pathways like we originally thought?
The meta in 1.3, predicted by N-Sunderland:
Pyramidion:
Upper left mortar
Upper right gatling
Left deck flare
Left back mine launcher
Top right gunner (heavy/greased/whatever)
Top left engi (lesmok, wrench/buff/extinguisher)
Watch it come true.
oh god. ive just read throught the posts. THeY ADDED PASSIVE BONUSES TO CLASSES!!!! and im assuming some sort of debuffd for each class.
this is an assumption until sunderland confirms but im 90% sure im correct