1
Feedback and Suggestions / Re: Suggestion: Crew disabling gun
« on: May 17, 2016, 10:27:03 pm »
Yknow I have been thinking a lot about this (too much I admit)
Thanks to you guys, I got heaps of ideas about this.
So BE WARNED! This is a long post!
Still reading? Ok good. Continue on.
-----------------------------------------------------------------
IDEA 1 - FLASH BANG GUN (the initial idea)
light gun
shoots straight (like flare gun)
very slow ammo flight (slower than the hades)
moderate range
very slow reload
moderate time to fix
1 ammo only regardless of ammo type
explodes on impact of ship
gun makes unique sound when firing
external view: A quick a bright white flash explosion on the enemy ship
effect: white screen, freeze AI, muffle sound ( gradually improving over time) ONLY ON THE SHIP HIT
pros: localised flash bang that is easy to use against large enemies (because effect will happen on hit to any part of the ship, including balloon)
cons: only hit one ship, inaccurate, no damage to enemy ship, the effect is short lived, slow reload
how to use: wait until enemy is static or close enough for an accurate shot then shoot at the ship
how to avoid: evasive maneuvers (the bullet is slow), maintaining distance, utilise the slow reload, ally ship cover you while you are blinded.
strategies:
- use when enemy ship are alone and they have no ally around to help them
- used when enemy tries to ram you: blind them, then evade. This will avoid them turning ship to follow.
- in labyrinth (city ruins): use this to make enemies keep ramming at buildings.
- any capture the flag maps: use this to disorient enemies and slow them down.
-----------------------------------------------------------------
IDEA 2 - AREA EFFECT FLASH BANG
light gun
shoots in huge arc (like the hades)
very slow ammo flight (like the hades)
moderate range
very slow reload
moderate time to fix
1 ammo only regardless of ammo type
explodes after a few seconds in flight OR on impact on obstacles or ship
gun makes unique sound when firing
external view: a quick bright white flash explosion
effect: creates blinding light, muffle sound (all gradually improving over time) Blinding light ONLY TO PLAYERS WHO SAW THE FLASH EXPLOSION. Muffle sound TO ALL REGARDLESS if saw the explosion or not (effects may be stronger/weaker depending on distance to the explosion. AI players freeze (duration depends on distance to the explosion). Effect lasts longer than IDEA 1.
pros: can hit multiple ships, multiple players
cons: no damage, slow reload, massive risk of friendly fire, can backfire spectacularly
how to use: Shoot at general direction of the enemy. Make sure the explosion is as CLOSE to them as possible.
how to avoid: get far away from the explosion, listen to the sound of the gun, look at the bullet trail (the bullet is slow) and predict where the explosion will occur, look away.
strategies:
- must use in cooperation with ally ship
- long range pre-attack move to disorient enemies.
- good to use when the enemy is busy fixing or gunning so they have no time to run away
- in labyrinth (city ruins): use this to make enemies keep ramming at buildings.
- any capture the flag maps: use this to disorient enemies and slow them down.
-----------------------------------------------------------------
IDEA 3 - ICE CLOUD GUN
light gun
shoots in a small arc (like the mortar)
slow ammo speed (like the hades)
long range
very slow reload
moderate time to fix
1 ammo default but ammo types can change the amount (max of 2 ammo)
explodes after a few seconds in flight OR on impact on obstacles or ship
gun makes unique sound when firing
EXTINGUISHES FIRE
external view: large white cloud
effect: create moderately sized thick white cloud around the impact zone. Cloud massively reduces visibility and 'unspot' ships they have seen. All players (both human and AI) in all ships in the cloud get muffle sound effect. All characters both AI and human has their MOVEMENT SPEED and ACTIONS (steering, aiming guns, fixing parts, etc) reduced by 50%. Ship itself is uneffected.
last a bit longer than IDEA 1 and IDEA 2
pros: area effect to the cloud, effect last a moderately long time
cons: no damage to enemy ship, can create friendly fire, not good when used with flamer (the cloud extinguishes fire)
how to use: fire at enemy or at general direction to the enemy. DO NOT GO INTO THE CLOUD YOURSELF
how to avoid: get out of the cloud, listen to the unique gun effect, have allies a moderate distance away from you
some strategies:
- use when enemies are bunched together
- area of denial effect, use to restrict the enemy movement around the map by 'smoking' a certain part thus preventing them from entering that area.
- use to complement a disable attack to reduce their repair speed
- use in labyrinth to make their steering slower, reduce visibility and make them crash to buildings
-----------------------------------------------------------------
IDEA 4 - FLASH BANG/ICE CLOUD MINE LAUNCHER
- basically IDEA 1,2 or 3 in a mine launcher form.
- only explodes upon impact to ANY ship
OK that's enough from me.
Thanks for reading this massively long post.
Thanks to you guys, I got heaps of ideas about this.
So BE WARNED! This is a long post!
Still reading? Ok good. Continue on.
-----------------------------------------------------------------
IDEA 1 - FLASH BANG GUN (the initial idea)
light gun
shoots straight (like flare gun)
very slow ammo flight (slower than the hades)
moderate range
very slow reload
moderate time to fix
1 ammo only regardless of ammo type
explodes on impact of ship
gun makes unique sound when firing
external view: A quick a bright white flash explosion on the enemy ship
effect: white screen, freeze AI, muffle sound ( gradually improving over time) ONLY ON THE SHIP HIT
pros: localised flash bang that is easy to use against large enemies (because effect will happen on hit to any part of the ship, including balloon)
cons: only hit one ship, inaccurate, no damage to enemy ship, the effect is short lived, slow reload
how to use: wait until enemy is static or close enough for an accurate shot then shoot at the ship
how to avoid: evasive maneuvers (the bullet is slow), maintaining distance, utilise the slow reload, ally ship cover you while you are blinded.
strategies:
- use when enemy ship are alone and they have no ally around to help them
- used when enemy tries to ram you: blind them, then evade. This will avoid them turning ship to follow.
- in labyrinth (city ruins): use this to make enemies keep ramming at buildings.
- any capture the flag maps: use this to disorient enemies and slow them down.
-----------------------------------------------------------------
IDEA 2 - AREA EFFECT FLASH BANG
light gun
shoots in huge arc (like the hades)
very slow ammo flight (like the hades)
moderate range
very slow reload
moderate time to fix
1 ammo only regardless of ammo type
explodes after a few seconds in flight OR on impact on obstacles or ship
gun makes unique sound when firing
external view: a quick bright white flash explosion
effect: creates blinding light, muffle sound (all gradually improving over time) Blinding light ONLY TO PLAYERS WHO SAW THE FLASH EXPLOSION. Muffle sound TO ALL REGARDLESS if saw the explosion or not (effects may be stronger/weaker depending on distance to the explosion. AI players freeze (duration depends on distance to the explosion). Effect lasts longer than IDEA 1.
pros: can hit multiple ships, multiple players
cons: no damage, slow reload, massive risk of friendly fire, can backfire spectacularly
how to use: Shoot at general direction of the enemy. Make sure the explosion is as CLOSE to them as possible.
how to avoid: get far away from the explosion, listen to the sound of the gun, look at the bullet trail (the bullet is slow) and predict where the explosion will occur, look away.
strategies:
- must use in cooperation with ally ship
- long range pre-attack move to disorient enemies.
- good to use when the enemy is busy fixing or gunning so they have no time to run away
- in labyrinth (city ruins): use this to make enemies keep ramming at buildings.
- any capture the flag maps: use this to disorient enemies and slow them down.
-----------------------------------------------------------------
IDEA 3 - ICE CLOUD GUN
light gun
shoots in a small arc (like the mortar)
slow ammo speed (like the hades)
long range
very slow reload
moderate time to fix
1 ammo default but ammo types can change the amount (max of 2 ammo)
explodes after a few seconds in flight OR on impact on obstacles or ship
gun makes unique sound when firing
EXTINGUISHES FIRE
external view: large white cloud
effect: create moderately sized thick white cloud around the impact zone. Cloud massively reduces visibility and 'unspot' ships they have seen. All players (both human and AI) in all ships in the cloud get muffle sound effect. All characters both AI and human has their MOVEMENT SPEED and ACTIONS (steering, aiming guns, fixing parts, etc) reduced by 50%. Ship itself is uneffected.
last a bit longer than IDEA 1 and IDEA 2
pros: area effect to the cloud, effect last a moderately long time
cons: no damage to enemy ship, can create friendly fire, not good when used with flamer (the cloud extinguishes fire)
how to use: fire at enemy or at general direction to the enemy. DO NOT GO INTO THE CLOUD YOURSELF
how to avoid: get out of the cloud, listen to the unique gun effect, have allies a moderate distance away from you
some strategies:
- use when enemies are bunched together
- area of denial effect, use to restrict the enemy movement around the map by 'smoking' a certain part thus preventing them from entering that area.
- use to complement a disable attack to reduce their repair speed
- use in labyrinth to make their steering slower, reduce visibility and make them crash to buildings
-----------------------------------------------------------------
IDEA 4 - FLASH BANG/ICE CLOUD MINE LAUNCHER
- basically IDEA 1,2 or 3 in a mine launcher form.
- only explodes upon impact to ANY ship
OK that's enough from me.
Thanks for reading this massively long post.