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Messages - luchelibre

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Release Notes / Re: Version 1.3.7 Release Notes
« on: August 05, 2014, 07:09:29 pm »
May be effected by hitbox changes. Any specifics?

Yes, it is all affected by the hitbox changes. Running my usual routes on each ship, I find that I 'miss' the component a lot because of the hitbox being smaller now. it also affects the jump on squids, and the jump from mobula helm to upper gun. I really don't believe that the hitbox change was really needed for anything... it just "broke" a lot of people's patterns that they developed on the ships. - especially for more experienced engineers who have everything about their movement and cycles figured out.

You say this like it's a bad thing...

It's good to shake the engies out of their ruts from time to time, intentionally or not.

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General Discussion / Re: Expectations of the Game
« on: February 10, 2014, 10:36:09 pm »
Wow, this is incredibly insightful and I hope the devs see this.  I'm not sure if the poster is still checking the thread but I'm curious whether this was in beginner lobbies or in regular matches.  When I joined the game a million of years ago beginner matches didn't exist and the vets were chatty as heck due to the small player base.  Most players had mics and that honestly is what made and still makes this game so incredibly fun.

I've always thought Muse should somehow mention that a mic and communication are the keys to both victory and an insanely good game experience.

To the original poster, if you ever want to give the game a second chance, I encourage you to look into some of the larger clans in the game since almost all of them play this game for its social and cooperative value and use mic's extensively and are large enough you wind up meeting tons of cool players.

While I appreciate the kind words, I don't believe my post is either insightful or helpful to the devs.

The devs already know the absolute importance of headsets. However, they also know that mics are worthless if the playerbase won't use them or uses them but are disobedient or apathetic , which is more often the case. They have so tightly balanced their game that 3 will almost never beat 4 and the naval pace of the game allows for rich chatter. My post doesn't tell them anything they don't already know.

They will also find out from their logs that I haven't played a match in many, many months and so my experience may, in their more-informed opinion, be obsolete (which is different from 'wrong'). The only reason I'm here is because Muse sent me an email about the latest game update. I love the game itself, and Muse does already have my money, so I checked out the update. I also came to the forums and saw this thread. I checked the other forums and threads to see if silence and apathy were still a major problem and decided that it was. I especially noticed that Muse has been working on 'voice' commands. This would be particularly helpful for people of different languages on the same ship. However, my experience would suggest that it was primarily introduced as a concession to the mute and a recognition of their pervasiveness. I hope I'm wrong.

All that said, to be honest the more time I spend talking about GoI, the more I want to try it some more. The game itself truly was very good.

If I give in and you should see me in-game, then for Muse's sake, give me some freaking orders. ;-)

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General Discussion / Re: Expectations of the Game
« on: February 08, 2014, 07:50:00 pm »
When I found out about the game and saw that it had a captain/crew setup with cooperation essential to victory, I expected that the playerbase would have headsets, use them, and be active in giving orders, following them, calling targets, etc.

I played for 25 hours, mostly as a gunner, and I've honestly never been so disappointed by a playerbase.

At the beginning of every game, I would tell the captain that I was relatively new and wanted orders and direction. I got them every 10 matches or so, perhaps not even that. The others were silence or 'do whatever'. I did have one afternoon where I was crewed with the same few active guys for several matches and that helped a lot. However, I can't count the number of times I was on completely silent ships or ships with disobedient crew on those rare times I had an active captain.

I honestly can't fathom how so many antisocial people thought it a good idea to install such a completely social game.

And yes, you do have a mic. It's 2014. You have a mic. You're one of the 3 who don't? See that $3.50 in your pocket? Go buy a mic.

After 25 hours, I'd had enough and uninstalled. I know the game is amazing when you can find 3 other guys who know how to vocalcord and order/obey. I know I could make those 3 friends ingame. I also know I don't want that level of sameness hour after hour. I want to play with a lot of different people: Crazy pubbies with nutty builds and geniuses with OP roflstompers. But there were just too darn many in the playerbase that are mute and apathetic.

There was one singular match that epitomized what I'd hoped the game would be. We had a brand new player on the ship and he sounded nervous. His first match, IIRC. I believe he was a gunner. The captain was active and I called target positions, gun status, etc. with gusto, as was my custom. The team worked well together and we got the win. The game did its part too with heavy sounds and visuals, and whiteknuckle action made whiter by intensity of the crew chatter. Before the guy left the match, he said that that was amazing and he had a huge amount of fun. Loved the game. The tone of his voice literally made me smile.

I can only hope his next 10 matches weren't the same as mine.

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General Discussion / Re: Squid = 0g
« on: April 05, 2013, 08:06:13 pm »
Quote
I don't know a Squid's terminal velocity, but I think it would be higher than a human, so a squid going down for too long would mean you would be flung off.

No, the Squid has a much greater surface area for air resistance, so its terminal velocity will be much lower. A human will slice through the air like a knife (relatively). This is also why a falcon falls at 200mph while a human falls at about 125-150mph.

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