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Feedback and Suggestions / Re: The 2 Engineer/1 Gunner Meta, and getting people to follow it
« on: May 13, 2013, 01:33:29 pm »
It's not just about this weekend, it's always been a problem, it just becomes more egregious after a sale or other influx of players.
That thread is mainly arguing over if ships should bring a gunner at all, my concern, in this instance, is to try and prevent getting more than one gunner at any time.
And some of suggestions there would actually make meta an even bigger issue (Requiring even heavier enforcement), not less of a one.
Nerfing gunners ability to repair, or taking it away altogether, would just cripple a ship beyond reason if you suddenly found yourself with multiple gunners. You would have to start issuing service pistols to captains so they could shoot themselves.
And taking away ammo from engineers, then getting 3 engineers on your ship, could possibly lead to the same thing.
No ship can really sustain itself with more than one gunner, unless you're lucky, or have a specific plan.
It'd be good I suppose for either 2 engies or 2 gunners to be viable, but not with gunners as they are.
That thread is mainly arguing over if ships should bring a gunner at all, my concern, in this instance, is to try and prevent getting more than one gunner at any time.
And some of suggestions there would actually make meta an even bigger issue (Requiring even heavier enforcement), not less of a one.
Nerfing gunners ability to repair, or taking it away altogether, would just cripple a ship beyond reason if you suddenly found yourself with multiple gunners. You would have to start issuing service pistols to captains so they could shoot themselves.
And taking away ammo from engineers, then getting 3 engineers on your ship, could possibly lead to the same thing.
No ship can really sustain itself with more than one gunner, unless you're lucky, or have a specific plan.
It'd be good I suppose for either 2 engies or 2 gunners to be viable, but not with gunners as they are.