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The Gallery / Re: Release game models?
« on: April 05, 2013, 06:12:19 pm »I don't know about legality, but I do know Unity tends to bundle its assets into a proprietary file format. Some game engines keep their assets in the file formats they were created in, or some publicly accessible file format. These engines are the easiest to mod, Unity is not one of those engines and as far as I can tell the only publicly available program that can read a complied Unity asset file is the game engine itself. Muse would have to release its artwork in a file format accessible by publicly available editors or you would have to find a way to extract an individual model file's data from Unity's private file format.
Thats what i was thinking, they could release the .3ds or .blend I honestly have no idea what program they used...and then you could use it to make still frames or animations,aside from the games that would have no effect on actual gameplay, so it would prevent hacking.
UPDATE: So apparently in your C:\ProgramFiles\Steam\SteamApps\Common you can find a guns of icarus oonline folder and in there there is a resources file with all of the game assets(stored as "files" or .assets's) I tried getting them to open in my copy of unity but it couldnt, or wouldn't read them. So I think they require some form of decryption.