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Messages - Apex

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Gameplay / Re: Will Firing When Turning Ever be "Fixed"?
« on: March 08, 2013, 07:49:06 am »
I don't think spinning a gun causes the projectiles to come out the way they do. If anything it'd cause the projectile to spin or leave the barrel slower.

It really comes off as a lack of proper lag compensation. If you want a challenge to replace the current projectile issue make turrets turn with the ship or give them "wiggle" when a ship is turning/changing altitude.

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Gameplay / Will Firing When Turning Ever be "Fixed"?
« on: March 07, 2013, 04:57:58 am »
For the basic of what I mean, look at this ugly picture.



This basically shows how at any time you have to aim behind someone when you're turning. It's worst with the gattling/flamethrower because you don't even see the projectiles going where they actually are. I know I'm not as active as I should be, but this has bugged me since launch.
(If this is how it should be because kasdkakweastorquegforces, then at least fix the flamethrower/gattling to show where they're actually firing)

PPS: If this is in the wrong section I apologize it seemed like a good idea at the time.

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