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Feedback and Suggestions / Re: Class Passives!
« on: May 17, 2014, 02:28:31 am »Yeah, I'd still take 3 engineers over gunners.that'd just make engineers even more obscenely good... I don't think there's a single gun where I wouldn't prefer to have an engineer with 2 ammo types than a gunner with 3. Every gun where I'd consider running a gunner, the 3rd ammo type tends to be a more of a nice bonus ammo while only the 1st two are vital. (eg. lesmok and greased are the important ones for Hades; burst is a little bonus for midrange... heavy and burst are all I'd seriously care about on a Hwacha... just heavy and charged on a heavy Carronade..) The Gunner would be fully relegated to.. hmm, maybe the lumberfish, but even then a 3rd engineer would allow another spanner on hull without losing the buff... so, maybe no gunners at all. ^^
Now if you really want to turn things on it's head. Redo the tool system. Instead of 3, 1 ,1. Turn it into 3, 2, 1. Gunners can then take 2 engineer tools, Engineers take 2 gunning tools, and pilots take 2 engineer tools. It won't solve the problem but you'd probably see a few more gunners since they could actually be somewhat useful for repairs.
Make it so an engineer brings two Pilot tools then instead of two gunner tools? Also, two engineer tools as a pilot could possibly make the galleon flyable as a captain agian...