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Messages - TinyPixelBlock

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1
Feedback and Suggestions / Re: A cry for change
« on: January 21, 2017, 12:56:10 am »
Groovy - so in essence a Hull-killing Heavy Merc?

2
Greased Ammo Proposals

GREASED AMMO _______________
   
Damage _____
   
Clip Size _____
   
Rate of Fire _____
   
Projectile Speed _____
   
Rotation Speed _____
   
Jitter _____
   
Current Stats
   
-20%
   
+20%
   
+60%
   
-20%
   
-15%
   
N/A
   
Proposed Stats Option 1
   
-20%
   
+20%
   
+60%
   
-20%
   
-15%
   
+30%
   



I like the idea of adding significant jitter (and thus spread) to the gun. It should feel like a madman spitting haphazardly at his foes, as opposed to the current reliable stream of bullets. Option 2's reduced arming time only accommodates Hades, and I agree with the above that Greased should become less of a multipurpose solve-all ammo in future updates.

Option 3 is a no because slow bullets is simply the theoretical antithesis to the feel of a faster firing gun. It'd ruin the 'personality' of the Gatling too much.

3
Feedback and Suggestions / Re: A cry for change
« on: January 20, 2017, 12:27:01 pm »
If TankSpire changes are officially patched into the Devapp, I might just make an attempt to get in and help out :D

Thank you Keyvias for popping in and helping to give the lowdown on plans for post-Alliance content drops. I recognize you guys are pretty pushed, but of all the things I think needed most at this time, it's transparency. The update rundowns you guys do for Alliance are helpful to get a sense of progress, and ideally a bi-monthly timeline and content overview dedicated to Skirmish mode proposals and changes would be similarly appreciated. With two weeks between, that should be great for quick balance change updates and asset testing.

I do not recall having ever seen a survey or poll asking users on their general opinions of potential changes, nor an official sticky top thread for post-testing feedback - if these already occur, perhaps more in-game advertising is the answer? The Skype group sounds good, but I worry it is too behind the scenes hardcore for most players to ever get involved in, including me.


If I may suggest one thing here, for example, it's that many new people don't actually grasp the main damage types when choosing guns. It may be ideal to 'split' the guns more visibly into distinct type columns to help make it painfully clear - sort of like how Borderlands manages its skill tree system.

Also, #HowAboutHowitzer intrigues me greatly.

4
Feedback and Suggestions / Re: A cry for change
« on: January 16, 2017, 07:29:20 pm »
The OP clearly comes from a place of care. I have only been playing since February last year, but already I have come to know a fantastic portion of the community wholeheartedly keeping the spirit alive by driving forward demands for improvements even as many give up. Good developers could only dream for such eager feedback, and to their credit Muse has taken some of that onboard with certain additions like 4v4 maps.

But if there is one thing that can be said at this point, it's that map variations are not enough. The idea that a developer responsible for balancing the game may not have played it at all for two years? That is icing on a poor excuse for a cake. It's a distressing realization to know that an active core of well meaning players is so helpless to do anything meaningful to keep the game they love alive. You can see it even in this thread - the despair, the concern and the recognition that no matter how much people cry any hope of getting through to the Devs is slim to none.

Population drift is natural, but that is no excuse for such a prominent attitude of disinterest that only helps to drive players further away. Alliance has its unique place, but Skirmish is the very core of what makes GOI such an innovative multiplayer title among a sea of endless codshmups and Mobas. So much potential is being squandered and it shouldn't be.

At this point, something needs to change on a meta level to reinvigorate interest. A new map might do it, or a new game mode, a new ship or a new gun … but for god sake LISTEN TO THE PLAYERS. Heck, give them the tools and they'd probably fix it for you out of pity. They clearly know the game better than some of your own staff, Muse !

P.S. I have already sent an email about it, but at least consider a FREE FOR ALL mode. A four team skirmish (1v1v1v1 or 2v2v2v2) would be such a simple but fundamentally fresh change to the normal ebb and flow of a match. It would be like a whole new game, and all it takes is some adjusted spawn points and adding two extra team colors.

5
Community Events / Re: Chaos Skirmish this Saturday, December 3, 2016.
« on: December 03, 2016, 09:51:15 pm »
I Voted !

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Community Events / Re: Chaos Skirmish this Saturday, October 22, 2016.
« on: October 22, 2016, 09:15:00 pm »
Heavy Metal it is !

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Community Events / Re: Chaos Skirmish this Saturday, October 8, 2016.
« on: October 08, 2016, 09:04:40 pm »
Dis gone be guud. Bumpers Unite !

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Community Events / Re: Chaos Skirmish this Saturday, October 1, 2016.
« on: October 01, 2016, 08:54:42 pm »
>Lys's PC fan dies / overheats
>Through The Fire is winning the polls

Coincidence?

9
Community Events / Re: Chaos Skirmish this Saturday, September 24, 2016.
« on: September 24, 2016, 10:27:20 pm »
FIRE AND FLAMES FOREVER

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