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Feedback and Suggestions / Re: How to Fix Skyball
« on: September 21, 2016, 07:35:54 pm »
Copied from Steam -
Just my two cents, from an engi's point of view - I've had five or six Skyball matches now, and out of that, two of them have been 50mins plus.
At the end of the long matches people were mad, people quit, people said "fuck this game". The other matches were around the 15-30 minute mark and everyone had a lot of fun. I'm not sure if a timer is the way to go, or if implementing some other changes would make it shorter, but something does need to change so that people who love this game are not rage-quitting at the end of a Skyball match.
I completely agree with Letheliah, and think that a lot of people do not yet realize the importance of team composition (or the actual high levels of communication and team work between captains required to make it go smoothly).
In most of my matches, from what I could see, its been basically a free for all- with everyone grabbing at the ball, noone working to escort ball carrier, not enough disable ships on the team, no blocking, strategizing etc. Each individual ship has a plan, but noone seems to be planning as a whole team. My shorter matches have been as a result of a well coordinated, highly communicative team. I feel this has a lot to do with the game mode being so new, but I fear that peoples reluctance to play any Skyball matches will only perpetuate this problem. Like Bob said- who in their right mind would vote Skyball, when half your matches are an hour long?
In the 20 minute matches, as an engi, I didn't mind the sandstorms - they were bearable with a smart captain, and a good repair rotation. Keeping that same rotation up for 50 MINUTES though (still with a smart captain) I was -NOT- okay with. I wanted to never engineer again after those matches. I don't think removing the sandstorms is necessary at all, they add a bit of fun to the matches -however, remember this is just an engi POV, and at the stage where we hit a sandstorm, I'm too busy with repairs to be looking at our position on the map/proximity to spawn etc. I need to play more, before I can comment on moving spawn locations etc.
Im ranting.. Long story short, I think Skyball can be super fun, but there is a big problem at the moment with the amount of time a match can take. Something needs to be done.
Just my two cents, from an engi's point of view - I've had five or six Skyball matches now, and out of that, two of them have been 50mins plus.
At the end of the long matches people were mad, people quit, people said "fuck this game". The other matches were around the 15-30 minute mark and everyone had a lot of fun. I'm not sure if a timer is the way to go, or if implementing some other changes would make it shorter, but something does need to change so that people who love this game are not rage-quitting at the end of a Skyball match.
I completely agree with Letheliah, and think that a lot of people do not yet realize the importance of team composition (or the actual high levels of communication and team work between captains required to make it go smoothly).
In most of my matches, from what I could see, its been basically a free for all- with everyone grabbing at the ball, noone working to escort ball carrier, not enough disable ships on the team, no blocking, strategizing etc. Each individual ship has a plan, but noone seems to be planning as a whole team. My shorter matches have been as a result of a well coordinated, highly communicative team. I feel this has a lot to do with the game mode being so new, but I fear that peoples reluctance to play any Skyball matches will only perpetuate this problem. Like Bob said- who in their right mind would vote Skyball, when half your matches are an hour long?
In the 20 minute matches, as an engi, I didn't mind the sandstorms - they were bearable with a smart captain, and a good repair rotation. Keeping that same rotation up for 50 MINUTES though (still with a smart captain) I was -NOT- okay with. I wanted to never engineer again after those matches. I don't think removing the sandstorms is necessary at all, they add a bit of fun to the matches -however, remember this is just an engi POV, and at the stage where we hit a sandstorm, I'm too busy with repairs to be looking at our position on the map/proximity to spawn etc. I need to play more, before I can comment on moving spawn locations etc.
Im ranting.. Long story short, I think Skyball can be super fun, but there is a big problem at the moment with the amount of time a match can take. Something needs to be done.