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Messages - River Turtle

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Community Events / Re: Sunday Community Skirmish #181 (3rd December)
« on: November 30, 2017, 07:26:01 pm »
This week, for your martyrdom pleasure, Condiments of Jesus (CoJe) and the Zealous Armada (ZLOT) join forces as The Jesus Armada! 


 
Contact is River Turtle, either in game or in SCS discord.

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Feedback and Suggestions / Re: A cry for change
« on: January 24, 2017, 06:14:48 pm »
I love being engie.  Over 6k matches, probably over 5k of those as engineer.  Yes, there are hard limits in the game that can dictate what you can achieve, but prioritization is a huge part of being a good engineer.  I'm not talking simple stuff, like rebuilding the hull before harpoon gun.  It's about knowing whether to rebuild the main engine or the turners first, based upon the situation.  Or if you need the second turner before the main.  Knowing when to mallet the hull after a rebuild or chemspray it, even if it means it's going to go down almost immediately.  How many rebuild hits you can squeeze into a component before abandoning it to mallet the hull, returning to finish the rebuild afterwards.  Or if it's more important to finish what you're doing before leaving.  Whether to mallet a flaming component or chemspray it.  Whether or not to brace a failing component with the spanner before a mallet hit to extend its life. 
 
Sometimes, when dealing with inexperienced pilots, it's about not rebuilding the main engine, knowing that you're saving the ship from a suicidal 1v2 charge. 
 
The same is true in every class:  knowing the basics and having some experience will get you 90% of the way there.  But the last 10% earned from fine-tuning and situational awareness is a really big 10% and can make all the difference. 

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Gameplay / Re: Burst ammo, oh no. Artemis, why you so good?
« on: January 06, 2017, 02:31:05 am »
Variable bonuses to AoE could make for a whole new tactic of play.  I'm just making up some numbers here, but say in a five round burst arty clip, the bonus to AoE is 30% for the first round, and increases 5% for each one after that until it resets at the next reload.  Depending on the range and desired style of the initial engagement, it might be worth it to fire off four rounds into a cliff beforehand in order to start the battle with the extra good round.
 
Or maybe it's regressive, making the shooter decide whether it's beneficial to fire the next rocket quickly, or if the extra AoE is worth the time of a reload.

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