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Feedback and Suggestions / Re: How about an op ship or weapon?
« on: May 06, 2017, 06:56:44 am »
Would random scrub even know how to use such tool? I'd be willing to bet no.
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Yes, do let me know when muse actually starts concerning itself with the people who intentionally fuck up the game for others.
Remind me, what was going on with 1.4.5, now that you mention that? Feel like I missed something.loch was ruined?
Actually it is in the kickstarter at $450K.
"Avatar Walkable Areas"
I am asking that one of the walkable areas be a sky dock and that we use it as a pre game area.
Sort of like a squadron ready room where every one gets to see each other face to face before climbing into their war machines and going off to die.
If a novice gunner has a 25% hit rate
Old Flak: There's a good chance he hits nothing.
New Flak: Statistically, he hits once.
If an expert gunner has a 75% hit rate
Old Flak: A good chance he hits both.
New Flak: Statistically, he misses one.
WHAT DID I JUST READ?
Can someone please explain me?
No?
I'll do it myself then: what you're saying is that since the old flak had just 2 ammo in one round we had a lower chance to hit due to some magical ideas.
Last time I checked the flak isn't a disposable guns SO WHY ON EARTH YOU MAKE THOSE ASSUMPTIONS ON JUST ONE FLAK MAGAZINE?
For example in a whole match I may shoot 30-40 h.flak rounds (making up numbers for the sake of proof), it doesn't make a friggin diffrence if the flak shoots 4 or 2 ammo each magazine.
I'll still hit with the (again making up numbers) 65% of them, no matther how many shots each magazin the flak has.
You may argue that 4 shots are more encouraging but still the gun has lost his charm and you gained nothing.
Keep on making this game more and more flat, no risk, no skills needed, just throw a bunch of guns and full steam ahead.