Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KeijoPertti

Pages: [1] 2
1
Feedback and Suggestions / Re: How about an op ship or weapon?
« on: May 06, 2017, 06:56:44 am »
Would random scrub even know how to use such tool? I'd be willing to bet no.

2
Yes, do let me know when muse actually starts concerning itself with the people who intentionally fuck up the game for others.

This is funny coming from you.

3
Feedback and Suggestions / Re: Underdog win counter
« on: February 02, 2017, 11:04:47 am »
How about more 2km engi kills with added underdog requirement?

4
Feedback and Suggestions / Re: Swag Yolo's Perfect Plan to Fix Skirmish
« on: January 04, 2017, 06:38:57 pm »
Remind me, what was going on with 1.4.5, now that you mention that? Feel like I missed something.
loch was ruined?

5
Feedback and Suggestions / Re: How to Fix Skyball
« on: September 21, 2016, 08:04:33 am »
You want less defense but blocking is ok?

6
The Gallery / Re: Light ship: Krill
« on: September 12, 2016, 04:45:53 pm »


even lighter version

7
The Gallery / Re: GOIO memes
« on: September 12, 2016, 04:08:57 pm »


8
Feedback and Suggestions / Re: [Alliance] At least 2-ship lobbies
« on: August 05, 2016, 05:14:58 am »
removing some modes for 1 ship lobbies should do it.

10
Feedback and Suggestions / Re: Ship Dock lobby
« on: August 01, 2016, 05:15:09 am »
Actually it is in the kickstarter at $450K.
"Avatar Walkable Areas"


I am asking that one of the walkable areas be a sky dock and that we use it as a pre game area.

Sort of like a squadron ready room where every one gets to see each other face to face before climbing into their war machines and going off to die.

That is from the adventure mode kickstarter.

Here's how it went: 4,632 backers pledged $198,741 to help bring this project to life.

so throw in the missing 250k and reply to this thread again.

11
Feedback and Suggestions / Re: Ship Dock lobby
« on: July 19, 2016, 03:49:17 pm »
So no actual matches would be played anymore?

12
I'd like to hear what was so wrong with the old loch? And why wasn't the loch returned to that state now?

13
New loch needs to be buried under million tons of earth and never brought back. Old loch needs to make a comeback.

14
Quick test in practise lobby, loch on carro seems useless, but not to worry, loch LJ is much better popper than carro ever was.

Also, buffed loch gats gonna be a thing.


Honestly, I'd rather have loch removed from the game rather than have this new version of it.

Or if you want this super ammo on light guns, remove the rest of the ammos, they aren't needed.

15
If a novice gunner has a 25% hit rate
Old Flak: There's a good chance he hits nothing.
New Flak: Statistically, he hits once.

If an expert gunner has a 75% hit rate
Old Flak: A good chance he hits both.
New Flak: Statistically, he misses one.

WHAT DID I JUST READ?
Can someone please explain me?
No?
I'll do it myself then: what you're saying is that since the old flak had just 2 ammo in one round we had a lower chance to hit due to some magical ideas.
Last time I checked the flak isn't a disposable guns SO WHY ON EARTH YOU MAKE THOSE ASSUMPTIONS ON JUST ONE FLAK MAGAZINE?
For example in a whole match I may shoot 30-40 h.flak rounds (making up numbers for the sake of proof), it doesn't make a friggin diffrence if the flak shoots 4 or 2 ammo each magazine.
I'll still hit with the (again making up numbers) 65% of them, no matther how many shots each magazin the flak has.
You may argue that 4 shots are more encouraging but still the gun has lost his charm and you gained nothing.

Keep on making this game more and more flat, no risk, no skills needed, just throw a bunch of guns and full steam ahead.

Also worth pointing out, that one hit of novice with 4 ammo clip will likely do nothing if the enemy knows how to fix hull.

Pages: [1] 2