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Messages - fp lambda

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1
Feedback and Suggestions / Re: Controlling A.I
« on: February 04, 2017, 09:31:10 am »
How about programmable AI using YAML (https://en.wikipedia.org/wiki/YAML), or some sort of GUI to customize the AI behavior? Here's an example of a possible schema for programming the AI for the Hades-Artemis Mobula in YAML:

---
ai-1:
    class: gunner
    ammo:
        - lesmok
        - greased
        - lochnagar
    engineer-tools:
        - wrench
    pilot-tools:
        - spyglass
    shoot:
        - weapon: 3
          ammo:
              - lesmok
              - greased
    repair:
        - part: weapon-3
        - part: middle-engine
          damage: 50%
          when: not-in-combat
    rebuild:
        - part: weapon-3
        - part: middle-engine
          when: not-in-combat

ai-2:
    class: engineer
    ammo:
        - burst
    engineer-tools:
        - spanner
        - mallet
        - extinguisher
    pilot-tools:
        - spyglass
    shoot:
        - weapon: 2
          ammo:
              - burst
    repair:
        - part: weapon-2
        - part: hull
          damage: 50%
        - part: left-engine
          damage: 50%
    rebuild:
        - part: weapon-2
          priority: 3
        - part: hull
          priority: 1
        - part: left-engine
          priority: 2
    extinguish:
        - part: weapon-2
        - part: hull
        - part: left-engine
        - part: middle-engine
          when: not-in-combat

ai-3:
    class: engineer
    ammo:
        - burst
    engineer-tools:
        - spanner
        - mallet
        - extinguisher
    pilot-tools:
        - spyglass
    shoot:
        - weapon: 1
          ammo:
              - burst
    repair:
        - part: weapon-1
        - part: balloon
          damage: 50%
        - part: right-engine
          damage: 50%
    rebuild:
        - part: weapon-1
          priority: 3
        - part: balloon
          priority: 1
        - part: right-engine
          priority: 2
    extinguish:
        - part: weapon-1
        - part: balloon
        - part: right-engine
        - part: middle-engine
          when: not-in-combat


Maybe have multiple AI plans bound to F5-F8: standard positions, full repairs, short-range combat, etc. And all of a sudden, AI works on the Mobula.

I'm aware that this has problems like when someone joins in the middle of the match and replaces an AI but I'm sure it can be refined. Surely this idea will never be fully implemented but it's still fun to think about how much humans or rather, newbies are worth if AI are a little smarter. At the very least, the ability to lock the AI to certain parts of the ship would be nice.

2
Feedback and Suggestions / Underdog win counter
« on: February 01, 2017, 04:20:50 pm »
We need an underdog win counter in the progress page. Also, fill up the underdog win achievement page with more achievements.

3
So, you started with a full AI crew, on a double hades pyra. The AIs shoot the hades consistently, repair them when they get broken, and react to pilot commands. Then a clueless level 1 gunner joins with heatsink, heavy, loch, chemspray and phoenix claw. RIP.

Suggestion: Automatically recommend loadouts to mid-match joiners. Maybe give them all 3 choices set up by the captain.

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