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Messages - Siracs

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1
The Lounge / Re: Steampunk Comic: Girl Genius
« on: August 28, 2015, 02:14:56 am »
Hi Siracs

Looks interesting. How did you come to hear of this?
A work collegue read it during build runs.

2
The Lounge / Steampunk Comic: Girl Genius
« on: August 28, 2015, 01:03:45 am »
Good eventing ladies and gentlemen,

here in this kind of steam and diesel fulled community this graphic web novel is maybe for some of interest:

http://www.girlgeniusonline.com/

It's about weird science and of course there are airships! Enjoy!


Your humble servant,

Siracs

3
Q&A / Re: Which guns and ships for Bots?
« on: August 28, 2015, 12:58:56 am »
I would asume that the bots will maybe change their behavior, shoot some guns better or worse. Learn maybe utility guns etc.

The development of the new bots for the adventure mode is in progress and I would be astonished, if there will be no backports in some way or another.

The numbers I found out testing, maybe change in the next builds of the game.

It's good bots are not planed to outperform humans.  ;D

4
Q&A / Re: Which guns and ships for Bots?
« on: August 26, 2015, 02:46:52 am »
[...] The lumberjack may actually have some potential since although 40% accuracy is bad it only needs 50% with standard rounds to pop a balloon dropping to 33% unless they fully repair it. It might suffer at longer ranges though with the target dummies having only the 1 short range option for spawning them.

In my impression the bots can handle the Hellhound Heavy Twin Carronade much better. It downs the test targets much faster too.

Something like the voice commands would be nice, picking a ship, an orientation and a range to spawn it at for target practice.
That would be totaly great.

I guess the bots will learn a lot in the next month. That PvE adventure mode needs better bots and furthermore, bots with some kind of "typical" behavior.

5
Q&A / Re: Which guns and ships for Bots?
« on: August 25, 2015, 08:54:45 pm »
I took some time in the practice mode. These test were made with stationary and moving targets. F7 and F8 in practice mode. The own ship was standig still.

Bots seem to be able to look deeper into clouds than human players.

The Heavy Guns

Hellhound Heavy Twin Carronade
Stationary target: 93,33%
Moving target:     56,67%

Lumberjack Heavy Mortar
Stationary target: 85,56%
Moving target:     41,11%

Manticore Heavy Hwacha
The AI shoots the complete clip of 20 rockets in one or two seconds. The closer the target, the more rockets hit. The stationary targets were further away than most of the moving ones. In this short test, the the AI hit at least one missle of any volley fired.
Stationary target: 37,33% missles hit (farer away)
Moving target:     65,00% missles hit (closer)

Minotaur Heavy Cannon
This is primary a utility weapon. The target ist pushed away and forced into a spin if hit far away from the mass center. Maybe usable in a sniper galleon.
Stationary target:  76,67%   
Moving target:      41,11%

Typhon Heavy Flak Cannon
Stationary target:  76,67%   
Moving target:      36,67%

I prefer these two heavy weapons for bots:
  • Hellhound Heavy Twin Carronade
  • Manticore Heavy Hwacha

The Light Guns
  • The AI won't use the Beacon Flare Gun or the Phobos Light Mine Launcher.
  • The AI will fire the Javelin Light Harpoon Gun but will put it to no good use in the moment considering the special effect.

Artemis Light Rocket Launcher
Stationary target:  95,00%   
Moving target:        28,33%

Banshee Light Rocket Carousel
The AI seems to have problems to hit targets a little bit above gun level.
Stationary target:  67,50   %   
Moving target:        45,00 %

Barking Dog Light Carronade
Stationary target:  95,33 %   
Moving target:        81,00 %

Dragon Tongue Light Flamethrower   
Stationary target:  circa 95%      
Moving target:        circa 80 - 90%

Echidna Light Flak Cannon    
Stationary target:  56,67 %   
Moving target:        48,89 %

Hades Light Cannon
Stationary target:  77,50   %   
Moving target:        55,00 %

Mercury Field Gun
Stationary target:  63,33   %   
Moving target:        36,67 %

Scylla Double-Barreled Mortar
Stationary target:  67,22   %   
Moving target:        46,11 %
    
Whirlwind Light Gatling Gun
Stationary target:  circa 90%      
Moving target:        circa 70 - 80%

I prefer these three light weapons for bots:
  • Dragon Tongue Light Flamethrower
  • Barking Dog Light Carronade
  • Whirlwind Light Gatling Gun

The test I made is far from perfect. But it should only give me a slight idea, what might work and what not.

What could be done better?
  • I have noted down 15 clips of each gun with imobile target and 15 with moving target. This number is quite small. In a scientific experiment you would try to get a bigger group.
  • The range is not considered in this test. For example the Manticore Heavy Hwacha is extreme range dependend. To consinder that, you would need the help of a friend, who position his ship at given ranges.
  • The moving targets were slowly drawing circles around my ship. A human captain would try to evade and fly irational.
  • My ship was standing still. All this observations should be made during typical manouvers.

6
Q&A / Which guns and ships for Bots?
« on: August 24, 2015, 08:57:50 pm »
Hello folks,

I'am just learning the ropes, but I'am asking me the following questions:

Which guns work best with AI gunners?

Which ships work best with AI gunners and engineers and only a human captain?



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