You have brought together a lot of different concepts for this that play well together. BoCA will support you in any way that you need if you move forward with this league, from organizing help to publicity. This is definitely something we are interested in getting involved with but our involvement will depend on you and or your organizing teams desire for our level of involvement.
We like this idea as far as the general set up with 4-player teams, yet still competitive.
8 weeks sounds like a decent amount of time for a league like this. It gives all the teams enough time to gain/lose points to have variation, enough time for the newer teams to have played with more experienced teams that they improve over this duration. But not too long that it becomes too fatigued. An idea for "bye" weeks could be that on week 4 and week 5 (seeing as week 1-3 regular season, week 4&5 "bye" weeks and week 6-8 regular season with week 9 being the FINALE!) half the teams would be off the first week while the other half plays and vice versa the next week. Each team would get 1 week off in the middle of the league.
It maybe a bit hard to add a team during the league for the simple reason they could have a disadvantage or advantage on points over the teams that have been in the league for the whole duration. Or maybe if there are 8 weeks the team starts with either 400 or 800 points (50 or 100 points for each week) and if a team is added in on say week 3 they would start with 300 or 600 points (400-100 or 800-200) so it removes the number of points for the weeks they weren't playing in? Other wise maybe have a "sub" list and if a team doesn't show up or bows out of the competition the "sub" ship that comes in would have points averaged to all the teams in the league?
As for the blind pick thing, Ayetach had suggested a pretty interesting idea on the SCS forums, that may work out well for this idea. It allows for shorter lobby time, refs not to have too much to watch for, teams to be able to "specialize" in ship builds, and for a slight amount of randomization to take into account for enemy ship builds/maps.
When players were mentioning a draft system, why not have each team suggest 2 or 3 sets of ships and loadouts to the ref a day before for instance? and during the lobby they can choose to change from their first preferred set to the next but can’t return to the first one again. That way they have flexibility of changing loadouts but will take a chance by moving forward to the second set with a ‘no return’ policy. That way you have a drafting of 2-3 ‘strings’ of ships that teams pick out. Its worth trying that out as well since these ideas are being tested for the SCS
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