Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Einhanded

Pages: [1]
1
General Discussion / Re: Oculus Rift support in the future?
« on: August 09, 2015, 11:34:40 pm »
This is a video testing the game Goio with Vireio application that converts normal for a stereoscopic image, for use in almost any type of glasses.

http://www.youtube.com/watch?v=a-oKJ-HwYfQ

In this case I was trying to be compatible with Oculus Rift. And the result is pretty good at first glance (for lack of having the glasses to view).

Vireio you can get the program on its website: http://www.vireio.com/ & http://vire.io/

To work in Goio only have to add in the file .\Perception\cfg\config.xml the sigueinte Online:
Quote
<profile game_name="Gun of Icarus Online" game_exe="GunsOfIcarusOnline.exe" game_type="500" separation="0.00282" convergence="0.025" swap_eyes="false" yaw_multiplier="25" pitch_multiplier="25" roll_multiplier="1" />

Then run .\Perception\bin\Perception.exe and immediately start the game Goio.

Now you have the game to your 3D glasses.

you don't put that line into the config.xml, you put it into the profile.xml at the end, but before the "</profiles>". make a copy of the file, as you will surely want to change it back. It doesn't work well, and would need some tweaking. if you jump into a gun and move it around it's pretty disorienting as it won't move at the speed of your movements.

I'm using Vireio Perception 2.1.6 - I took little steps beside adding that line to the profile.xml - I have an Nvidia Geforce 570

Pages: [1]