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Messages - Lung Drago

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Q&A / Re: A couple of questions from a newish Pilot
« on: June 08, 2015, 09:12:07 am »
As far as I can tell, wind only goes from west to east on every map that features it. I find that It doesn't actually change how I fly a ship all that much, the only few times I feel affected is when I want to be stable in mid air so my gunners have an easier time to hit the enemy and then the wind drifts me to the left or something.

Moving clouds can be annoying, but they are also useful. Sometimes people are just staying there in that one spot and when the clouds moves it reveals them or when it moves in it is your chance to go in while the enemy can't see you. Not all clouds move though.

Interesting. I assumed all clouds are subject to the wind. Does that mean that the moving clouds also move in a predictable, preset pattern?

That blue thing next to the helm is for altitude, but it is a little bit weird since the ground on some maps is placed higher than on others so when you hit the ground the meter does sometimes not say "you are hitting the ground". At least it will always tell that you are about to reach the limit of how high you can go.

Yeah I've definitely noticed the altitude meter is kind of wonky, but it's much better than having nothing at all. Kind of how I felt about the wind, something like a paper rotor sticked onto to the wheel would be nice to have :D

Dunes' sandstorms move with the wind from west to east, always through the middle lane, which is "3" when you open the map. They spawn left of "A3", which is outside the map, so you can actually see them coming, if they are within your render distance, I am not sure from how far away you can actually see them. Some normal clouds also spawn and I am not sure on that one either, but I think the normal clouds and sandstorm move at a little bit difference speeds or maybe spawn at little bit different intervals.
As Kamoba said, you can go below the sandstorms to avoid damage, doing the opposite of that, which means going as high as possible, probably works too.

I obviously had no idea about any of this. Thanks a lot for this information this should help me out on this map immensely.

Wind judgment takes practice to get to used to. After some time it'll be like second nature. If you're hitting very very strong winds that cause screenshake. This is what's called Trade winds, and that's to signal that you're trying to fly off of map. :)

Those are easy to identify and figure out I think. I was referring to winds inside the map but reading on more about the game I also suspect partial engine damage could be what I'm experiencing...

The Tar Barrel works in a similar fashion as the sandstorms: You sit in it, you take damage. For details about Tar you can check the Guns of Icarus Online Wiki. A problem that you may be experiencing is that the enemy is too close to you so they won't get hit by tar or, as Kamoba said, they are flying around it. Tar Clouds are not infinitely big.

I'll try more doses then, I've been very frugal with it because it hurts egines, the one thing that's exposed when trying to shake off a chasing enemy. :)

I believe the Captain Spot thing is good enough. It's supposed to work as a "target that one" and even AI prioritize that target, but the AI program is so bad that the second the captain spot goes the AI loses interest and shoots something else again. It disappears so quickly, because when you actually want to mark them and spot them, the Spyglass is the way to go. If captain spot would hold for too long it would replace the Spyglass by a little bit. But increasing the time the captain spot stays activated for two or seconds might not be too bad.

Captain spot is effective for picking targets when you do not have voice comms, or if you have an ai gunner you want to shoot a certain ship. The pilot tool Spyglass is one which should be equipped by your engineers and gunner. This allows them to provide a longer lasting more effective spot.

Okay, I realize that the captain spot shouldn't really replace the Spyglass in function, but the issue we're having with it is that it's plainly hard to see. Captain Spotting a spyglass-unspotted ship is visible good enough but when we're playing say 3vs3 and all 3 enemy ships are close together, spyglass spotted, we're having difficulties telling apart the ship that's captain spotted. I think the captain spot should use a different color, and perhaps even blink, even off to the sides of the screen when you're looking in the wrong direction, since when I spot something and a crew member is looking elsewhere or busy, by the time he orients himself and looks around the spot is already gone.

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Q&A / A couple of questions from a newish Pilot
« on: June 08, 2015, 05:47:20 am »
Greetings, I've played a few games with my premade crew of friends and had lots of fun, but there are a couple of questions and annoyances that came up and I would like to discuss them.

1. I've definitely noticed that on many maps there's wind. I turn off the engines and my junker noticeably drifts to the right after going straight forward so it's not simply inertia. Other times I can "feel" the resistance when trying to turn/fly against it. However, in the heat of steering and battle I find it difficult to actually gauge both the direction and force of the wind in any way. I've examined the steering wheel with a magnifying glass and I see only a longitude meter and engine power controls. How do I gauge the wind, then? It's annoying when I decide to "fly into cloud cover" only for the clouds to be blown away, ending with me chasing it while the Benny Hill theme plays in the background.

2. Am I correct in thinking that in the Battle of the Dunes map the sandstorms spawn randomly? It happened countless times that while brawling with other ships a goddamn sandstorm comes all over us  with no warning whatsoever (and nobody noticing it coming) no matter how paranoid me and my crew are about them. The only conclusions we have is that the sandstorm spawns right on top of us or comes from below us where we can't see.

3. How exactly does the Tar Barrel work currently? I've sprayed some ships with it while escaping but each one just flew through it and kept chasing us, am I just too much of a pussy with my engines or is the tool simply not good enough?

4. I believe the Captain Spot button (B) is not good enough. It's just barely noticeable and goes away too fast so I don't bother with it anymore even though the concept itself is very useful.

 

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