Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - hatstand

Pages: [1]
1
Gameplay / Re: How is a galleon suppose to deal with spin cannon?
« on: May 29, 2015, 08:19:48 pm »
Ok. I'll do some testing with the angular drag boost options. Thanks for the tip.

I tend to think it's very poorly balanced just like most of muses fail design process.

Well I would politely explain that moonshine and kerosene are an effective counter to the minotaur. The mino does very little actual damage, its main virtue is inducing ship rotation, since kero and shine increase angular drag if you pulse them as you are being shot you can resist the weapons only significant deleterious effect. The mino is widely considered underpowered by most of the vet community.

I would put things this way, but instead I'm going to channel my inner Ceresbane because the OP is an ass. So listen skippy, we cant answer your question unless you use words people can understand. Your inability to communicate isn't a reflection of anyone's capabilities other than you own. Capabilities that have been found severely wanting. Your piloting abilities are clearly not up to snuff either. If you are so skilled why the hell was your first thought not to counter this with moonshine or kero? All the top tier pilots worked out how to counter that thing the week it came out.

But let's be honest, you didn't start this thread because you genuinely want to know how to counter the mino. If you did you wouldn't refer to the correct terminology for the weapons in the game as the 'nerd' names. You aren't actually intellectually curious, and lets be honest, that isn't specific to GoI, but is a universal attribute of yours. You didn't even start this thread to complain about how it is OP. You started this thread because you don't know how to properly process your anger, probably a results of childhood trauma, possibly ongoing, and you wanted your anger validated. Those close to you haven't taught you how to be a decent, reasonable human being who shows others respect, likely because they aren't themselves, and so you lash out at others. If your actions weren't detrimental to those around you it would be sad, almost tragic. As it is it is simply pathetic.

tl:dr. look nerd. I have the utmost respect for failed social science majors like yourself but when you type that many words you've already lost.

2
Gameplay / Re: How is a galleon suppose to deal with spin cannon?
« on: May 28, 2015, 08:34:10 pm »
*Grabs Logic's arms.*

Logic, if you'll excuse me for this temporary assumption of power...

Hatstand, I advise you to *cough* stand down, and give us a straight answer.

Unless you're trolling, in which case this belongs in the Pit.

If not, I'd love to give you some rather helpful advice. I can think of three strategies to help with your problem. However, if you don't simmer down, I can't help you.

yea I looked at it. It's called the minotaur. It can shoot across the entire map and with lesmok rounds it goes 600m/s (not that 350 wouldn't be easy to hit).

The galleon has to slowly set up broadsides. It seems that any other ship with the minotaur can easily turn off the galleon.

3
Gameplay / Re: How is a galleon suppose to deal with spin cannon?
« on: May 28, 2015, 08:10:48 pm »
I have more games ad a competitive pilot/engineer than you likely have in total, so if you would like an informed answer, I'll gladly give you one, but I don't appreciate random hostility

Well congrats it sounds like you've played a lot of games poorly and I've played a few games a lot better than you'll ever play. You came in here and gave a effortless smart ass response and you looked silly for it.

If you actually had any real knowledge you would have answered my question by now

4
Gameplay / Re: How is a galleon suppose to deal with spin cannon?
« on: May 28, 2015, 08:03:48 pm »
Spin cannon? You mean the minotaur?

I don't' know what the nerd name for it is. I do know the devs thought "let's make a dumb gimmick cannon that causes spin"

and then really badly implemented it. Worthless against almost all the ships, hard counter against 1 of them.

If you can't figure out which gun I'm talking about just from the above sentence and the word "spin" you definitely aren't good enough to address my question.

5
Gameplay / How is a galleon suppose to deal with spin cannon?
« on: May 28, 2015, 07:53:10 pm »
seems like a hard counter and bad game design

Pages: [1]