Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Pyrate Roberts

Pages: [1] 2
1
Feedback and Suggestions / Re: Some suggestions
« on: June 30, 2015, 05:15:01 pm »
Yep Carn is right, odds are higher engineers get guns over gunner. Considering most ships have 3 guns or more, and up to 5 parts to repair, its upsetting when your a gunner stuck repairing without optimal tools while the engineer is shooting on the hwacha on a goldfish. A marking system is not complicated at all. You get on the gun, click a button, or press a key, and after 1-2 minutes it's marked so you can override anyone on that gun. You can mark other guns, but your previous mark is removed, and the marking of the new gun takes 1-2 minutes. That means if I mark a side gun the engineer can now get on hwacha and I cant remove him until he gets off. The time limit of 1-2 minutes, and the ability to only mark 1 gun at a time prevents any sort of abuse from a gunner. A gunner just marking a gun he wants is not abuse and everyone still has a fair shot at guns. Not to mention engineers can still get on EVERY gun, the gunner can just kick them off a marked gun if he wants to. I really see very limited potential for abuse. In which case if abuse does exist, one can throw the same argument back, don't play with the guy next round, and report him for trolling.

2
Feedback and Suggestions / Re: Some suggestions
« on: June 28, 2015, 12:02:13 am »
Well if a captain can kick off anyone on helm, it's because it's no one's responsibility to fly except the captains unless there is no captain. Consider that every ship has more than one gun. The engineer is usually designated to a certain gun on a pyramidion for example, or the goldfish or mobula. But on a spire? on a squid? on a galleon? On the spire the bottom two guns can solely be shot by 1 gunner, on a squid all guns can be shot by one gunner, unless the captain is arcing the ship so perfectly that both front and side gun can shoot, or unless the squid is simultaneously being chased while pursuing another ship. On a galleon a double hawacha can manned solely by 1 gunner. In many instances, once gunner is only needed and yet there might be an engineer who is on guns precisely when repairs should be happening, and the gunner is sitting around pretty useless and dumb while that engineer is 1. not repairing 2. missing every shot 3. not following what the crew is telling them. Sure we can lose the game and leave the crew, and find someone better to play with, but if we find someone better to play with then the "issue" of removing them from a gun would be a none issue because we are working together and know when to be on guns and not. This ability therefore is just to override those engineers who precisely aren't doing good teamwork or listening to their crew. Since there so many guns it wouldn't be like the engineer could never gun. A gunner in my opinion should have priority on guns, not to mention the whole issue of engineers taking guns and your ammo type reverting to normal clip when they expend the clip.

So to solve this problem, gunners should be able to mark one gun, that if anyone gets in it, they can remove that person. And marking can have a time limit of 1 minute. People can still get in that one gun, but the gunner can get in it and override them. And its only 1 mark per gunner. Solves everyone's problems I think. So if I mark my hwacha at the front of a goldship, and I want to use side gun and engineer is on it, I can't remove them. I'd have to mark the side gun, wait 1 minute, and hawacha is unmarked now. Utterly obliterates the potential for abuse by dumb gunners, and it solves the dumb engineer problem. :P

3
Feedback and Suggestions / Re: Some suggestions
« on: June 27, 2015, 05:30:03 pm »
I see your point, that GOIO is very social game and it's good to stay in touch with other people, but on the other hand the sheer idea of having 50 friends on steam seems riddiculous for me. I'm more kind of introvert guy and perhaps I'm not so used to Steam (I've been having it for like a 1,5 year so far) and I believe there are many people of similar character playing GOIO.

Well, I certainly can imagine option like "Show my steam name" or sth like that, which you can turn on/off (defautly disabled, because privacy).

Awesome suggestion, solves everyone's problem!

I've had steam 7+ years and you get friend space if you level up your steam account. I think +5 friends every few levels. So my friend list can fit 400 people. Plus I've just been on the internet a long time, since 1997, so I've played in way way way way terrible communities, where you actually had hackers, or script kiddies or whatever, I've known my fair share of talented people, I pretty much know whats possible with computers, there is no way any hacker could ever get into my steam account, unless steam had a vulnerability, in which case EVERYONE is at risk not just me, but I'm not worried about that because steams security is exceptional. The only other way is if the person knows me in real life, and can get into my e-mail or guess a secret answer or question - not likely ever going to happen.

Keep in mind one can't brute force GOOD passwords, it would literally take a few hundred thousand years, especially if you have a password that is 3 DIFFERENT made up words not found in a dictionary, with numbers, and special symbols. So for example *three23different#5667words08491* <-- with the stars and pound key included this is an unhackable password within the lifespan of a human being. Anyway just mentioning this because some people are worried to have others on their steam for security reasons.

4
Feedback and Suggestions / Re: Some suggestions
« on: June 25, 2015, 11:42:35 am »
Well I just recently managed to get 10 of 50 of my guilds steam names because those people logged in and I asked them. And my guild went from being one online sporadically to all 10 of us playing for four hours. Need I say more? :P Imagine if all 50 of us were on each others steam. :-[ It will take ages now before those guys 30 days gone might even login again. Sigh.

Another funny story, I asked someone if I can add them to steam, and he was like sure go ahead! and then he logged off. I don't think he realized that I can't actually get his steam name unless he tells me lol.

5
Feedback and Suggestions / Re: Some suggestions
« on: June 23, 2015, 11:29:48 pm »
Aye even if we were only able to copy and paste text located in the guild message section, that would be 100 times more helpful and useful than what we have now. Icarus is a great game and I love it, but I am a bit frustrated with how restrictive it is socially. No offline messages, and inability to copy and paste makes things a bit harder. One of things most detrimental I think is that we can't find players steam names in game, we have to ask them. I don't really see the other side of the argument here where people claim "I don't want people to find my steam account, I want privacy etc." I mean aside from the fact that privacy doesn't exist nor should ever be expected on the internet lets just consider some logic here. Chances are if you are on steam, 1. your profile is in the search database meaning random people can search random names and send you friend requests. 2. You OWN a game where you can ALREADY add people to steam from directly within the game so long as they are on the same server and game as you. Some games I can think of off the top of my head are chivalry, NMRIH, Warframe, TF2, DOTA and counter strike. For a 3rd reason this is a bad argument because Guns of Icarus is associated very closely with steam already, it makes sense to link them, and ultimately when someone you don't like sends you a friend request on steam you can just ignore it and they can never send you a request again, they can't even message you. If I could more readily find people in my guild on steam, I could send them a friend request and let them know I'm their guild leader in Icarus. So THAT player not online for 20 days, just might DECIDE on his own to start playing Guns of Icarus again because of networking alone; he sees 20 of his guild mates on steam playing the game and decides to join us. Many people on guns have steam, and as such inevitably will be distracted for months by other games, so guilds in guns of icarus in a way need to be in part Steam guilds also, a bunch of friends who get together to enjoy many different games. I'd hope that Icarus could be a game people revisit more often, but the current restrictions sort of make that harder to accomplish. A massive multiplayer game needs more social freedoms, so please consider my points, and thank you. ;)

ALSO I find it odd that a Pilot can replace crew on helm but a gunner cant replace an engineer on guns. Might this be a good thing to change? Thoughts?

P.S not sure if i come across as demanding or angry but I'm not, I'm very open to keeping things anyway that MUSE decides of course! I do feel strongly about this and I said my piece so I will respect anyone else's opinions on the matter also.

6
Feedback and Suggestions / Re: Some suggestions
« on: June 09, 2015, 11:42:24 pm »
Ability to click links, or to copy and paste them at least.

Kind of detrimental to ask my guild to join our steam group using Message one, and then each of them having to type out the whole link, after writing it down on paper first so they don't have to alt-tab 10 times. If they could at least copy and paste the link it would be easier, clicking links, even better. I know people will send bad links or something and that is why we don't allow clicking links, but seriously, people can take care of themselves, and should only click links from friends or people they trust anyway. It's their job to be responsible, one could always make it so when you click a link in game a warning pops up, reminding them it could be harmful, or maybe only let links sent by people in your friend list or guild be clickable if that is even possible. But copy and paste more readily helps to avoid all these issues since it takes more effort, and you wont copy and paste something unless you know what it is, as opposed to a 1 second click.. but I can't seem to find a way to copy things inside the game.

7
Feedback and Suggestions / Re: Some suggestions
« on: June 09, 2015, 02:24:39 pm »
Yeah that's good  :)

8
Feedback and Suggestions / Re: Some suggestions
« on: June 09, 2015, 01:05:15 pm »
Yeah but the sorting of clans for most active, etc, is top 6 only. It's not an actual list of all clans sorted. The clan list on the left is the actual list where I'd like those sort features.

Clan list on the left is sorted by most likes. So i have to go through 500 pages to try determine what clans are the biggest?

9
Feedback and Suggestions / Re: Some suggestions
« on: June 09, 2015, 12:53:41 pm »
We already get rewards for just reaching levels, and presumably we will never run out of hats, goggles, etc, because we have an external dev program open to the public aside from the fact that maybe MUSE will make more items eventually. 

10
Feedback and Suggestions / Re: Some suggestions
« on: June 09, 2015, 12:35:32 pm »
I'd like the possibility to refer people to guns of Icarus and it being recognized, when they first join the game there might be an option someplace to put down the name of the person who referred you to the game. If you refer 5 or 10 people, or really any amount, that's all relative and up to you guys, then you get an item or something else, maybe a badge too like community helper or something. I think this type of incentive is especially needed with the low population currently. Similarly, if you buy the game for other people on steam, perhaps the possibility for Guns of Icarus to know that you bought copies of the game and gave it to friends, prompting a different type of reward. Which of course would require talking to steam to see if its possible and would take longer to implement, but something to think about.

I also would like the option to quick list the friends list in different orders.
So sorting methods, to sort by clan; people in clans first, people not in clans first.
To sort from last log in, which currently it doesn't do, I have people who logged in 39 minutes ago showing up after people who logged in a day ago, and then someone who logged in 5 days ago is first etc.
Possibly the ability to star certain players, so they always appear first on your list.
So yeah I just think there needs to be a bit more infrastructure with the lists, especially the clan list needs sort functions for member count, likes, and so on.
And the clan pages really definitely need more text space.

A way to leave offline messages to clan members so when they login they can get it. Much needed now to keep clans active, and together, like I want to ask my clan members for their steam account names but I am not online when they are. (Might exist already)

11
Feedback and Suggestions / Re: Some suggestions
« on: June 02, 2015, 11:28:35 am »
Thanks guys I like reading different ideas and opinions on what to bring and what is best under what circumstances, all very informative. :)

I tend to agree with blackened more, if you have a spanner mallet engie, then a second engie with buff on pyramidion will only optimize everything, the spanner mallet would do main repairs, the buff on the guns gives you a big edge in combat especially if you have a pilot that is not flying into 2 vs 1 all the time etc. But yeah from a captains perspective if they don't know you it can seem like a big risk.

12
Feedback and Suggestions / Re: Some suggestions
« on: June 01, 2015, 12:08:25 pm »
Report can just be abused though, 90% of cases there would be no evidence of anything, MUSE would be irresponsible to take action based on reports alone, they'd probably have to watch someone for a bit to determine if their behavior is against the TOS. Chances are it is if you have like 10 reports against you. But you know sometimes people should be given the benefit of the doubt, and if you have 1 or 2 reports against you it might also mean the people who reported you where the bad apples and you were trying to get away.

My friend had like a bunch of reports against him for yelling ALLAHU ACKBAR in his mic once or twice pre game, and he wasn't being racist, or rude, and he doesn't sound 12 on mic. He literally was just having fun. No one even said hey shut up. But he thinks that is what he got reported a bunch of times for because there is literally nothing else. But I suppose people could have just blocked him rather than reported.

Anyway thanks everyone for input on load outs, it's something more to consider.

I think though if one is an engineer, I find a team will already have an engineer with a mallet and spanner, and the captain wants me to use those too because he dislikes the dynabuff and thinks it's useless. I am really good at buffing. I actually have time to buff and prebuff everything before we enter battle. On a pyramidion, I can prebuff the gatling, and mortar, and when we are in range, I can finish the buff on the gatling just as he starts to fire, and run over to the mortar just in time for it to get into range, and buff the mortar, then fire 3 shots to help the gatling, and then unload with the mortar once the gatling gets through the hull and make instant kills. Buffing didn't waste time, it didn't prevent me from getting kills, it didn't stop me from also putting out fires on the balloon in the middle of all of that. Not to mention since I buffed and pre buffed everything before we entered battle our balloon was buffed, our engines were still buffed, and our hull was buffed. But the captain is sending me load outs to switch and getting mad if I don't play engineer the way he wants despite the fact we already have a mallet/spanner engie. sigh And I think the timing is a bit off for one gunner to run between the two guns on a pyramidion, I've seen gatlin redline a ship, and then the ship repairs it fast enough to make 1 gunner on the two guns not work 100% of the time.

13
Feedback and Suggestions / Re: Some suggestions
« on: May 31, 2015, 06:42:23 pm »
Aye thanks guys I'll just accept load outs and let the annoyance pass. But yeah it was a few in a row so I got a bit frustrated there..  :-\

14
Feedback and Suggestions / Re: Some suggestions
« on: May 31, 2015, 06:32:40 pm »
They could just make it so you can't send loadouts to a person until 50 seconds after that person joined. Unless there is 50 seconds left before the match starts. This promotes etiquette, and talking, and being friendly in my opinion. I see no great distress to be caused by this condition either, I agree sending loadouts is definitely necessary for new players, and for matches about to start and even just for people not so annoyed by getting a load out, like people who see that as "yes thanks for sending that I dont have to look at anything". Personally I like to see whats going on and make my own load out. But yeah maybe its not something that can be maintained by a game mechanic carn, so its just etiquette and to each his own I guess. I don't know. I agree the captains ship, it's semi his rules, but its a team game and it takes a crew to do anything. Seen plenty a captains lose their whole crew because the captain was the one who didn't know what he/she was doing. :P

15
Feedback and Suggestions / Re: Some suggestions
« on: May 31, 2015, 06:17:38 pm »
Well I just started getting loadouts sent all of a sudden, played two weeks fine without it, plenty of high level captains communicated and everyone got along fine. My communication level? chances are on american servers I speak english, I enter matches and say hey all, or hey guys, like come on, your not playing with apes, humans are on the other end. Though sometimes I doubt that myself.. It's just more polite to wait a few seconds, maybe give the guy who just joined a heads up what your plan is, before sending load outs, MY example above when I made my first post was that I just entered, and there was 220 seconds and I got sent a load out.. sigh anyway i'll just agree to disagree..  :-\

Pages: [1] 2