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Messages - Kendra Finegrinder

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but we feel a certain KIND of pilot could in theory find a way to use this well enough to make people stop insisting, for a while, that squid is the worst ship of all time in all situations forever."

This is false. The addition of pilot stamina has benefitted squid the most along with 950 hull and 6.66 acceleration a year ago. There has been evidence of successful squid usage in competitive games as of late and at one point the current competitive meta was widely considered to be a circle between Mobula > Fish > Squid > Mobula.

For the actual evidence of squid being used well competitively and squid being used in general, refer to Blood and Brass tournament VODs on Muse Games' channel, as well as Cronus Leauge clips. (Prime examples from both: Team Predators in BB and Team Bumble in CL.)

The fact is, squid's effectiveness is tied to the pilot itself making minimum amount of mistakes. Those who can are feared, those who can't are shown as "proof" that squid's a bad ship. Simply pay no attention to the naysayers and realize they're stuck in a baser mode of thought.

In my opinion, flying backwards 24/7 is still as ridicilous as it was before, but it's very much possible to have an easy back-side bifecta whilst being able to rotate to the front more quickly now because you can slide by them with your side.

HOWEVER. I doubt that the average squid pilot (the one who consistently proves it's "weaknesses") will be able to abuse that as much as the vet squid pilot does. So this change didn't actually lower squid's skill floor as far as back gun usage goes.

The fact that that statement is false was basically the point. I agree with you. I was saying that was what the idea of the change seems to be, and the dream is that people will come to fear the spire, but that won't happen due to it being so ultimately pilot dependent. Hence the weird combination of masochism / determination / denial / optimism its most frequent pilots seem to have. =P

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Damn. Can't sleep. Guns drama too mesmerising. I feel like it probably wouldn't be if I came here more than twice a year, though. =P

Well, anyway. Here's some silly thoughts on the silly squid stuff.

Squid
-Back gun turned inwards (towards right side of ship) 40 degrees (from 0)
-Increased forward/backward acceleration to 8m/s2 (from 6.66)

I am happy for any squid boost, and anyone who doesn't think this was needed should probably get their head examined. That's probably not a bad thing for people masochistic enough simultaneously play competitive games and care, even a little. But the actual change seems to only address the issue of the squid sucking kind of indirectly. It's like.

"Psst. Hey, yeah, you. Yeah, you, Get over here. No one's gonna notice us now because they should all be rioting about the hwachas or the War On Fun. That's a real thing you know. Also no one cares about squids but you, like literally, you're the only person. Our bad I guess. Anyway, to put it in a way that is both unnecessarily and intriguingly roundabout, I'm not sayin' we're going to make you OP or anything, but we feel a certain KIND of pilot could in theory find a way to use this well enough to make people stop insisting, for a while, that squid is the worst ship of all time in all situations forever."

I can tell you I am not aboard a squid in any capacity often enough to have an opinion of how to "fix" it. Or even tell if it's really broken at all. It is a weird relative I have to live with but will admit to kind of not hating at this point. Even still, I've always wondered if maybe most of the squid's problem was pilot failure to work with ally enough to make it the effective support / opportunistic kill ship it was designed to be rather than using it as the actual answer to all questions. If that is the case it probably is weak, but not by as much as people moan about. Weak enough that people interested in being an effective support ship satisfy that urge with other ships is probably the relevant thing. And if that's true almost any small boost could make it a more popular choice.

That's what the strategy here is with this change, though, right? Giving a captain a new way to maneuver an old favorite different enough to suggest new ways of flying it that may actually turn out to be very powerful. Squid is #1 choice of captains who personify their ship as a misunderstood but despite obvious flaws nigh perfect sort of Mary Sue who needs her honor defended in lobbies. This is a sufficient amount of people to test this theory. And it occurs to me I should insist I'm not referring to anyone in particular. The captains I've met who can make the squid work consistently have at this point been stereotyped as having these traits:

- impressive flying ability (at least better than average)
- impressive ability to delude oneself that It Was Because Of The Ally every single time
- actually a pleasure to work with, but gets feisty as opposition

With a weird cult following the Squid seems to find a way to satisfy this sort of competitive idealist. I assume this is good for Muse because they get to direct the bulk of their career induced sadism at whatever cruel but fair challenge they seem like they're dangling in front of squid lovers, or those other people who don't like the squid well enough to actually fly it but Want To Believe.

I also want to believe but would also gladly settle for teaming with / blowing up zany ships manned with enthusiastic but ill-fated crews insisting stuff like "flying backward - that's the ticket!" and "squid is the new galleon." But the rest of it's like, we'll see what they do with it. Seems reasonable.

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Mobula
-Outer top guns fanned out 5 degrees
-Inner bottom guns fanned out 10 degrees

The Mobula is boring as hell to fly for noobs and vets alike in sniper battles. In fact boring is not the important issue. It was just plain too easy - I'm pointing to the typical artemises on wings / merc or hades in middle setup you see so standardly in sniper battles. And take note when I say too easy I do not necessarily mean something is OP. I define it as super easy since, even though an experienced pilot would only be threatened by it if it was manned by a formidable crew, it's so good on so many maps that any semi-intelligent level 1 crew can win with it if they have merely one person to demystify the mobula to them.

Now I run matches on this ship often enough myself. But I don't think the laziness this super easy kind of ship encourages affects higher level people as, er, profoundly as it does newbies. Because what happens is they very quickly fight a bunch of matches, win a bunch of matches because they looked up the meta, get a super inflated ego, and then spend some time reading "Hwacha Makes Your Guns Irrelevant, and Other Valuable Lessons" in the form of a bunch of humiliating losses when they enter the double digits. Here you are in the realm of people who have figured out at least some of the fundamentals on how games are won beyond google ship builds.

Not saying there shouldn't be plenty of highly noob-accessible ships - far from it -  there should be lots. But each one should teach some kind of lesson, like how eventually anyone who changes the guns a few times when they'd been winning with a metamidion figures out what guns pierce armor and what guns kill ships. I don't think this particular build does that though. It really just makes some unfortunate new captains think they can turn their ship in the right direction in the first 15 seconds of the game and win the match.

So I guess what I like about this change is that it will keep new pilots more engaged and reduce the artemis/merc/artemis build tendency if only by a little, because the truly lazy of the laziest new captain would not want to have anything to do with something that makes you become skilled at turning your ship more precisely at long range than "the enemy's general direction." I assume that's what it'll boil down to, and the low turning acceleration with high turning speed would support it.

But the problem is then that what it'll really probably end up doing is making where mobula is played less all together. 'Cause yeah those that would find this new ranged ship too annoying to fly in general, or those that may feel now they have to make a better ship choice sometimes, are not going to take another mobula build instead. And while short range mobulas aren't exactly popular if you feel at all threatened, pre patch they were a common choice among newbies. It's not great that where they've slid by with it with enough luck and aggression in the past, now they're going to just shrug and assume anything other than a long range mobula on a long range map is basically the new squid that, within a certain range of levels, everyone will deride you for choosing.

Another problem compounding this case is that turning radius of guns in particular is not a stat people become aware of, or if they are aware of it, it does not factor into their strategy or choice until they've got hundreds of matches under their belts. I feel freaking accomplished when I can explain the difference between piercing and explosive to someone new. Explaining why the guns on the front of the ship actually suck at shooting things directly in front of them seems fairly futile.

I tried to think of the perfect solution for this but quickly shrugged and decided I don't actually care if only because I'm curious if people may come up with more asymmetrical crew placements. It's fun to see what people come up with when they're stubborn to make a ship work, and this nerf isn't near potent enough that plenty of people won't try. Maybe in a couple months from now we'll be living in a crazy nonsense world where three gunners crammed onto the left wing of the mobula is the new meta. >____>

Heavy Flak
-Damage moved to direct hit for a 70/30% split between direct and AoE (from 45/55%)
-Higher clip capacity to 4 (from 2)
-Damage per shot reduced (115/50 explosive, from 150/180 explosive)
-Increased RoF of 2 shots/s (from 0.8 )
-Reduced reload time of 4.5s (from 5)
-Reduced camera shake

Super. Yes. Good. I hated this gun before the patch; literally was my least favorite. Reason being: I don't have access to someone who's going to run the same gun over and over and over just so I can practice a gun. I was able to learn other guns that most consider more difficult - hades, lumberjack, and mining - but that was because the payoff of choosing those guns are good enough for people to give to me and give to me often. In fact I bet every gunner who says they are great with flak has a pilot friend with an all gat / flak spire fetish. So yeah, this actually not only makes it where more people will give me this weapon, but it also takes care of another compounding annoyance of the low clip and reload time which made it difficult to get used to the arcs in the rare cases someone does hand me one.

Spire
-Reduced turn acceleration to 10d/s2 (from 15)
-Reduced top turn speed to 10d/s from 12

Good. It shouldn't be a shock to anyone who has seen the hwacha + kill gun bottom deck, both taken by gunner / two gats going at once up top by engies build (and its slight derivatives)  that's been very popularly devouring ships in close quarter maps for the past few months that the spire had the highest kill rate in the stats. If I'm on that ship with a good captain & crew I feel unstoppable. It's probably the only build / strategy in the game before the patch I thought was truly broken OP (at least on Canyon Ambush and to only slightly lesser extents Paritan & Duel) ... (any chances on some win rate by map data??).

Like 1/5 matches do I feel like I really help on that ship by being a great gunner. Honestly I think this turning nerf makes a great deal of sense, since I can recall many times in the past couple months where we get so lazy on that ship that people sneak up behind us and it doesn't even matter, even against good people. And as fun as it feeling like an unstoppable godking, it's like, wow, they were clearly better than us on this, they did a great ambush, they deserved that point.

I’ll point out that any nerf to the hwacha has to be viewed as also a spire (and goldfish) nerf as it stands now, since the spire is generally very hwacha dependent. But, I guess I’m in the minority of being stoked to try the new hwacha. If how I’m guessing this will change the way the hwacha’s fired is correct, then it would probably not hurt the spire as much as I thought it would when hemming and hawwing with friends over the “is the hwacha too powerful?” question before.

However rather than explain myself I am going to stop rambling and sleep at some point… Yeah… I can dig it… Good job, probably… k love you nite

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Release Notes / Re: Version 1.4.2 Release Notes
« on: July 03, 2015, 03:23:04 pm »
Quote
New features:
- New in-match HUD/UI

So far I mostly like it. If the compass really indicates ship height now like it appears to do, that's especially great. I do have a lot of trouble reading the compass letters, however. And, the clip amount indicator seems way less prominent than it used to be, which is a bit irksome, as I don't like taking my eyes off what I'm shooting at to check the ammo left. Otherwise, looking good. =D God I'm so glad you guys indicate the map type now, and if that "getting stuck in several spots" bugfix applies to pretty much everywhere on a goldfish, hallelujah.

Wanted in future: Moar female voice packs. Slightly lower hwacha clip size. Successful harpoon hit last slightly longer.

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The Lounge / Re: The Bragging Thread
« on: June 14, 2015, 04:47:09 pm »
I don't particularly care when it's one guy. What made this encounter special was that, after his entire ship jumped on board with these comments, eventually 9 out of the 16 people on blue team were saying this stuff to me. All because I said "yes we can hear you" and had a female voice. They were so overwhelmingly loud that it was impossible for me or any of my team to get a word in. My only response was to type to match chat, "Prepare to die." Of course this only made things worse for me, until we got in game. How we live in a world where 9 out of 16 men think it's okay to do this to someone I will never know.

..levels 30-22-8 and doesn't know about those marvelous "Block" and "Report" options...
And people wonder, why I scream that new players level too fast...

I just came back here to say this:

Although I do report people, I do not block people, in this game and any other game. I listen to what people have to say, even if it is disgusting, so that A) my righteous fury may be better fueled, B) can custom tailor more appropriate post-match taunting, and C) because I think ignoring negative things in almost any aspect of life is counterproductive to solving problems. Too MANY girls (and people in general) just ignore this kind of bullshit. Not saying ignore doesn't serve its purpose, and not saying everyone should (or can) thrive on conflict like I do, but I wanna be right there in the middle of it, fighting back.

I certainly don't "not know" about ignoring and reporting, dummy. =P

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The Lounge / Re: The Bragging Thread
« on: June 12, 2015, 08:53:07 pm »
Yeah Mazzic Karde showed me how to fly it well. ;)

But yeah is it just me or does the report function seem kind of buggy? I have tried to report people before (very rarely, though), and when I clicked the button I started filling out the report form, get to the part where you're supposed to describe what happened, and no typing cursor comes up. So it doesn't let me actually send the report if it's blank, but I can't type anything because there's no cursor. =|

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The Lounge / Re: The Bragging Thread
« on: June 12, 2015, 05:48:14 pm »
Gather 'round and I will tell you a story of great justice against ultimate stupidity.

I've been playing this game for, I don't know, the middle of May I think - whenever that recent steam sale happened. Not very long, I know, so I guess I don't really know what the community here is like when there aren't steam sales happening. All I can tell you is that it has been a hit or miss experience for me, insofar as some lobbies are completely chill and others are full of random people saying really awful things to each other.

I'm a very competitive person with an aggressive personality, and I take particular pride in leading groups of people, both in my professional and recreational life. I run a gaming group of 12 people, our biggest accomplishment being our role-playing setting that has been consistently active for 3 1/2 years. I am used to being respected by my fellow gamers. I am also used to my gender being irrelevant when it comes to gaining that respect.

So, while it wasn't exactly surprising to run into the type of stuff I have in this game, it isn't something I am accustomed to. Certainly, I've been on the internet at this point since AOL was pay-per-minute. This means I have grown a very thick skin, to the point where people angrily threatening to rape me garners only a shrug (and usually a comeback - my policy is not to ignore these people; I bite back). What I am not used to is the sheer volume of these types of encounters. Not even when I was heavily into MMOs did I ever encounter so many guys saying highly inappropriate and usually threatening sexual remarks to me. But it's every other day here.

I'll grant you that it's usually low level people who probably just bought the game, but is that an excuse? No, it is not. This is why I tend to avoid competitive games despite my competitive personality - the BS I have to put up with just for revealing the fact that I'm female by saying "hello" in the lobby. But I don't avoid this game because I actually really, really admire the uniqueness of the teamwork aspect, and the depth of the combat system. I like the fact that you're only as good as the rest of your ship's crew, whereas in most co-op games you can often go off on your own and be good or bad individually.

So with that preface let me tell you that last night was a pretty typical encounter for me. I've been trying my hand at piloting for the first time this week, and was doing so when I entered a 4v4 match. My crew was comprised of a real-life friend (Norm von Luftballons), his friend (Geometric), and a girl gunner (Sae) I met through the game just this week. In the lobby the only other person I vaguely knew was one of my team's pilots (ieatbugs). His crew was people I don't know. The other two ships on my side had level 1 pilots. The other team was comprised of 3 ships that apparently knew each-other (on their individual ships, not as a whole team) based on their clan tags.

So one guy from blue team asks to match if we can hear him, as he's testing his mic. I respond like a normal person and say, "Yes we can hear you," on x chat. Hearing my voice is apparently enough to get someone else from blue team to proceed to call me a slut, say that I'm unoriginal because of my ship name (the Lusty Argonian Maid - an obscure Elder Scrolls reference), and you know, a bunch of other very graphic stuff that I'm guessing would be a violation of terms of service to even describe here.

I don't particularly care when it's one guy. What made this encounter special was that, after his entire ship jumped on board with these comments, eventually 9 out of the 16 people on blue team were saying this stuff to me. All because I said "yes we can hear you" and had a female voice. They were so overwhelmingly loud that it was impossible for me or any of my team to get a word in. My only response was to type to match chat, "Prepare to die." Of course this only made things worse for me, until we got in game. How we live in a world where 9 out of 16 men think it's okay to do this to someone I will never know.

Match starts and I then proceed to get on captains chat. I informed the other 3 captains, with special attention placed on the two level 1 pilots, that we were going to (expletive deleted) the other team up their (expletive deleted), and they were to do exactly as I say and let me call the shots. ieatbugs was down for it, one of the level 1's responds with a yes ma'am, other level 1 is silent but apparently responsive, as he did everything I asked.  It was Red Sepulcher, so I demanded they do not go through the pass for any reason, even to chase down a dying ship, that we would stay in the red spawn the entire time. I'm sure I don't have to tell you how difficult it is to convince level 1 pilots to use a cautious strategy like that, but miraculously, they didn't chase enemies at all.

So the match pretty much went like this where cat = red team:



Every target I called they targeted. ieatbugs got in trouble one time and we rescued him, but otherwise it went incredibly smoothly. My ship was utterly unstoppable (junker with meta one side, all artemis other side), and I am sure we got at least half the kills, including the winning kill. I spoke harshly to my team, but rewarded them with praise when things went well - which was most of the time.

In the end, we won the match 12 - 0. Finished it off with taunting to the other team that I probably shouldn't repeat, got the last word, and never heard from those guys again.

Felt good man.

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The Lounge / Re: Show us your face!
« on: June 12, 2015, 04:58:36 pm »
It is I.


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The Pit / Re: Ban the User Above You
« on: May 23, 2015, 07:08:13 pm »
I ban Carn for causing the servers to blow up.

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