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Feedback and Suggestions / Re: Comments on the new UI
« on: May 18, 2015, 05:57:01 am »
Just 2 things to note:
1) style: the plain white indicators seem a little alien with the rest of the game UI (1st time after launching, even thought it was some nasty bug with OSD textures in a game, logged off, and noted the update article, read it, and saw that these were actually the new features indicators, funny).
2) contrast:
* the red team kill-counter sign (in DM mode) looks too similar to a broken baloon alert (a red colored baloon) and sometimes gets confused.
* compass is now a thin line, so depending on the underlying sky colour, ally/enemy marks (those red-blue-grey circles) may become hard to see/identify.
* the same with bottom indicators: with the light background -- sometimes hard to read (especially gun reload progress-bar on some clip-types).
Apart from that, after some playtime and getting used -- an awesome update.
1) style: the plain white indicators seem a little alien with the rest of the game UI (1st time after launching, even thought it was some nasty bug with OSD textures in a game, logged off, and noted the update article, read it, and saw that these were actually the new features indicators, funny).
2) contrast:
* the red team kill-counter sign (in DM mode) looks too similar to a broken baloon alert (a red colored baloon) and sometimes gets confused.
* compass is now a thin line, so depending on the underlying sky colour, ally/enemy marks (those red-blue-grey circles) may become hard to see/identify.
* the same with bottom indicators: with the light background -- sometimes hard to read (especially gun reload progress-bar on some clip-types).
Apart from that, after some playtime and getting used -- an awesome update.