12
« on: January 10, 2018, 08:47:35 am »
Once you've got a feel for flying it, you have a few options. The judgement as you know has 2 heavy bones, one facing forwards and one slightly aimed to the right (if you're on the ship looking off the bow) there are also 3 light guns, 2 adjacent to the captain facing forwards, and 1 off the back of the ship. If you fancy a little bit of good ol close range shooting, go and grab yourself a Halacha or 2, or maybe a Halacha and a heavy carronade for balloon popping. The 2 light guns I would definitely include a Gatling, and either a flak or banshee for when the enemy's hull is down for that extra kill power. As for the gun on you're aft, mine launcher, flamer, banshee whatever you want. There has been some really cool use of harpoon on the back of a judgement as well. If your going for some long range domination, toss on a lumberjack to pop their balloons, maybe a Minotaur to spin them around and strip hull. For light guns double Artemis has been prettty effective, but you could get cute and toss on a gat banshee for some close range potential if a situation gets sour. All in all, really cool new ship. Can't wait to see how it evolves. Let me know what builds you're working out!