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Messages - Pavane

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General Discussion / Which Folder Is Used to Report a Bug?
« on: March 08, 2015, 06:27:35 pm »
Here is a small cosmetic bug that I found.  I noticed that the badge for Able Seaman, Able Engineer and Able Gunner on the View Pilot/Engineer/Gunner Stats screen incorrectly shows the previous level's badge.  Attached is a screen shot.

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General Discussion / Re: Dismount vs. Leave Gun/Helm
« on: March 08, 2015, 06:20:49 pm »
I've bumped myself off the helm so often that I have remapped Dismount Helm to "\" and disabled the Leave Helm key.  Thanks for confirming what I thought.

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General Discussion / Dismount vs. Leave Gun/Helm
« on: March 07, 2015, 07:05:39 pm »
Is there any practical difference between pressing "E" to dismount a gun or helm and pressing "Space" to leave a gun or helm?

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General Discussion / Re: Quitting Mid-Game & A Suggestion
« on: February 23, 2015, 10:25:40 pm »
I think that we need to have some "back-up" lash we can use for notorious leavers. I think that if they match completion drops below 80% they should get a warning message and when it drops below 70% (maybe less? debatable) they should get a warning in a form of auto-report. Meaning that devs get the message that the player may be a scumbag silly goose.

Going below 50% match completion should mean a (temporary) ban for such person. Or some other punishment, find me a better one if you will.

I am not in favour of banning someone who paid for the game when playing online is the only option.  It would probably be a simple piece of code to force players with a completion rate under 80% to be a member of a new Clan: The Quitters [QUIT].  They would then be easily identifiable.

I would like to add that even though I took the time to start this thread, I am not angry.  It is mildly annoying and Muse has given me the tools (completion rate) to deal with it.

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General Discussion / Re: Quitting Mid-Game & A Suggestion
« on: February 23, 2015, 02:25:38 pm »
Thanks for the tips and kind words.  I am actually a discount Steam buyer, so don't paint everyone with the same brush.  I used to play the Space: 1889 computer game and Sky Galleons of Mars miniatures war game many decades ago, so Icarus was a natural genre for me.  I have no interest in FPS (arcade) games so I was cautious about the purchase until I read about the co-operative aspect of the game.  I bought the four licence deal and gave them to a friend and my two adult daughters, who all have said that they would like to play together as a crew (we all live in different cities).  That hasn't happened yet, so I thought I would jump in and get started.  I like it a lot so far, and I am excited with what I have seen of a possible Adventure mode.

I have mixed feelings about Clans at this time.  I don't really see the need for them when there are six factions, and question why there are so many, but I am sure my questions will be answered as I have more community experience.  Right now, my priorities are to gain experience and be a valuable crew member.  In that way I will have something more to offer a Clan than just an increment to the member counter should I decide to go that route in the future.

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General Discussion / Quitting Mid-Game & A Suggestion
« on: February 23, 2015, 09:31:56 am »
I am a Novice player with 13 matches under my belt and a 100% completion rate.  In two of those games the Pilot quit in the middle of the game (I was an Engineer).  In my last game the entire crew of the other airship on our team quit.  Ordinarily I would not mind so much because AI crew will shoot and repair.  The problem is that by abandoning your teammates when you are the Pilot the helm of the ship is frozen at the last setting and your airship is a clay pigeon until someone takes over as Pilot.

In the two cases when it was our own airship I eventually noticed and left my station to take up the helm.  Our team lost both matches, but that is no big deal as winning is not as important as learning.  In the case where our allied airship surrendered our team actually won the match and I didn't even notice that they crew had abandoned the match until I saw the AAR that showed that they had surrendered.

What is the motive to quit mid-game?  Is it just bad sportsmanship or is there a perverse achievement incentive built into the game?  Of the 10 players that I have recently played with one had a 79% completion rate, one 68%, one 55%, one 83%, and the rest 100%.  That is not encouraging.  I am tempted to refuse to crew on an airship where the Pilot has less than a 90% completion rate, and state my reasons over the microphone.  Is that the appropriate way to apply peer pressure to encourage players to practice better sportsmanship?  I don't expect 100% completion because the unexpected can happen in real life while you are playing, but I believe that there is an AFK button that can be used so that you can return to the match if the emergency is taken care of quickly.

The first time this happened I only noticed because our airship had been shot down and after waiting 20 sec. for the Captain to choose a re-deployment spot I did it myself.  Sure enough, there was no Pilot so I took over.  In the second occurrence I was viewing the map periodically to check out our airship's relationship to the other airships and I noticed that even though we had repaired all of the damage we continued to move away from our ally until we hit the top of the map.

I would like to see a flashing red helm (wheel) icon when the Pilot has quit the game so that the remaining crew will notice and one can eventually take over.

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General Discussion / Re: How do I remove the Chat Box help window?
« on: February 17, 2015, 02:52:56 pm »
In the Options Menu, I have set the Tutorial Text to Disabled.  That didn't work.  I exited the game and reloaded.  I confirmed that the Tutorial Text was still set to Disabled, but the Help Window is still there.

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General Discussion / How do I remove the Chat Box help window?
« on: February 17, 2015, 01:08:46 pm »
How can I remove the Chat Box help window that says "Use this Chat Box to communicate with players in the global lobby, in your clan, or in your match"?  It is blocking buttons when I try to set up a match.  I can't seem to resize, move or dismiss it.

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General Discussion / Re: Steam Sales
« on: February 16, 2015, 11:39:37 pm »
A game of SGoM takes from 1 to 2 hours.  You can find out more about it on Board Game Geek.

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General Discussion / Re: Steam Sales
« on: February 16, 2015, 08:50:04 pm »
I bought the 4-player licence on Steam last night.  I have been poking around today and gifted my friends with the game.  GOIO is certainly nothing like any game we have played before (usually turn based strategy), but the thought of a co-op team has us intrigued.  For the discounted price we have nothing to lose and perhaps a whole lot of fun to gain.  I used to play Sky Galleons of Mars (with painted miniatures) years ago and it was my search using the keyword Steampunk on Steam that pointed me to GOIO.

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