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Messages - Kadetti Lola Ellpuu

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Feedback and Suggestions / Re: Underdog win counter
« on: February 02, 2017, 11:02:46 am »
How about skyball vet underdog wins? I'd like that.

2
Feedback and Suggestions / Re: [Alliance] Faction chat
« on: August 03, 2016, 11:00:09 am »
It's not like they "fixed" the clan chat, they added one feature, which is from my point of view not totally bad but frankly redundant. I imagine if you care whether someone logs in or out, you have that person in your friend list and now you're getting the notification twice. And it still doesn't change the fact the clan chat isn't actually used to chat.

3
Feedback and Suggestions / Re: [Alliance] Faction chat
« on: August 03, 2016, 09:45:45 am »
Why make it like a clan chat instead of just replacing it. After all, the clan chat is one of the most useless things in the game. Seriously, it's basically the rangefinder of chats.
edit: Now that I think about it, I actually use it, but only to filter out match/global chat so I can read party chat without disturbances...

4
Release Notes / Re: Version 1.4.6 Release Notes
« on: May 25, 2016, 03:47:16 am »
I agree that 2v2 VIP would be only available through a custom lobby, the gamemode is fun as a 3v3, but is rather annoying as a 2v2.

The HUD changes seem unnecessary to me, again some stuff is increased in size so much it looks kinda weird. Instead of that you should maybe look at the chat and its scalling across resolutions (I don't think there's any atm) as it can get totally unreadable using lower resolutions.
(http://imgur.com/XKO31tV friend's old screenshot I used here before, try reading chat)

Good job on the tutorials, they were long overdue. They still can see some improvement as was mentioned in this thread.

5
This is ridiculous. Introducing changes without testing. Almost completely ignoring the feedback you got. Why did we players even bother with the testing. Feel free to ruin the game more in the next patch as well...

6
Gameplay / Re: The new Minotaur
« on: February 15, 2016, 06:23:48 pm »
If you want some numbers I'd recommend checking out the llamatron: https://gunsoficarus.com/community/forum/index.php?topic=5621.0 It should be updated with correct values for the latest patch as far as I know.

Now I'm no expert at minotaur and I bet you're gonna get much better advice from someone like Richard or Blackened, but using buffed heavy mino to destroy heavy guns in one shot works, and greased still dominates in close range. At least in my limited experienced with mino.

7
Community Events / Re: Cronus League Signups!
« on: January 09, 2016, 05:48:22 pm »
Team Bumble signed up, and this was known to be a Ryder ship. Ayetach is a Ryder.

So a guy marked with [Muse] tag signs in with a ship called Team Bumble and is believed to be a rydr as the rest of his crew...

I don't want to get into how stupid I find the "diversity" rule. I'm just sorry for Helfyre, Genesis and their crew for not being to participate.

I imagine listing crew can be impractical but when you impose a rule such as "max 10 people from the same clan" crew rosters seem like a needed thing. When you realized your mistake you should've spoken up and probably required rosters retroactively even though teams were already signing up. Also why would teams state they're not 100% from the same clan if they were not asked to?
I imagine all this last minute confusion was not easy to deal with, but the decisions of dropping certain teams seemed to me somewhat rushed, also with lack of communication with listed contacts of the ships for clarification.

8
The Signal Tower / Re: The Mann's Madness Radio:
« on: September 13, 2015, 11:39:06 am »
Great way for Bards to satisfy their urges without being annoying in-game :p
Would be more fun with more people online.

/forced advertisement over :D

Come and share your taste in music.

9
Feedback and Suggestions / Re: Improving GOIO - Community features
« on: September 04, 2015, 12:36:04 pm »
Also, fix the issue with the chat defaulting to global and never break it again maybe?

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Feedback and Suggestions / Re: Improving GOIO - Community features
« on: September 04, 2015, 04:52:44 am »
Have global chat keep history for you when you're in a match. Kinda frustrating when I'm talking with peoples in the global while waiting for a match to start and when I come back I have no idea what's going on in there. I imagine this must be quite a nuisance for CAs as well.

Toggable sounds effects for private messages and invites would be great. Let's be honest, we all spend some time tabbed-out and this could come in handy.

11
Feedback and Suggestions / Re: More re-used maps
« on: July 08, 2015, 04:31:11 pm »
This is probably the way to go since muse puts most of their effort in coop mode atm. Clash at Blackcliff might not be the catchiest name but damn I enjoy the new map. I'd love to see the old paritan return, 3v3 or 4v4 :3

12
Release Notes / Re: Version 1.4.2 Release Notes
« on: July 04, 2015, 03:28:39 pm »
The compass is way too small. At least for higher resolutions, while I have problem reading out the letters with full hd, my friend playing it kinda in potato res has no problem. (I think someone in global said that in 4k the compass is practically invisible.) It seems the scalling of the compass is broken, comparing screenshot of my friend with mine, the stamina and health bar seems to be comparable in size, the compass is not.

13
I agree that the winning screen could use a slight rework at least. The crew roster with the score comes up so quickly after the match allowing usually just one or two ships from the winning team to be shown. I always thought pimping out your in-game character and showing it off is part of the game :D A button to hide the GUI would be great (or simply moving the whole thing few hundred pixels down so it covers the legs and not the faces of the crew?)
The checkbox for rematch is unnecessarily big... Maybe emphasize there more the fact that the ships will be scrambled? I feel like the rematch vote passes like 10% of the time.
More stats shown after the match such as kills (for enginneer) is not a bad idea, considering the fact that ships usually run with a gungineer focusing more on shooting than repairs. The stats are recorded and counted in the profile so I don't see a problem showing the progress after a match.

14
Dev App Testing / Re: New Gun and Stamina System Testing
« on: February 09, 2015, 10:54:42 am »
I really can't see much use in the sprint that the engineers get. It's really easy to get stuck now, imagine what will happen when you're sprinting across the ship...
About the stamina for gunner though,  it seems pretty op - the extended arcs are crazy, sometimes you can even clip through your own ship. And the stamina UI sucks ^^
Couldn't really test the minotaur in a fight, it seems like a fun idea though!
I am also worried about the capture point changes. A lot of pilots don't realise it's a capture point map or don't know about it or just ignore the points completely. You can still win now blocking enemies 1v2...

Btw I kinda like how the squid can be really strong in hands of an experienced pilot and practically a flying coffin otherwise :D

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