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General Discussion / Re: Was GOIO A Fluke?
« on: May 06, 2015, 03:06:51 am »
Bit off topic but seeing all the stats about how long a player stays made me think. Of the 4 friends I either bought the game with or convinced to buy it, they all stayed roughly 10 hrs total game time, and they all give the exact same reason for leaving. Its not that they kept losing to higher PvP players or found a long time to get into a game. Every single one of them said "the game is great fun at first, but gets repetitive extremely quickly. As an engineer you just run around hitting the same old components. As a gunner it is almost a point-and-click game. The pilot is the only class that stays fun." Obviously 4 out of how every many thousands is next to nothing, mu point is that the game, from my experience at least is fun at first, then gets a bit boring, then is fun again once you understand it more. The question is how to make that slightly repetitive middle stage more diverse?