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Messages - Ross The Poet

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Feedback and Suggestions / Re: Practice Mode Improvement
« on: December 27, 2014, 05:16:02 pm »
see thats the issue replace.

As much as I'd like to train noobs, they take this attitude that I'm a try hard for teaching them Guns 101. I'm not even teaching anything advanced.

Just basic stuff like part priority (like extinguishing a balloon fire early instead of just ignoring it until its broken), piloting basic tactics (like keeping a damn gun in arc and the physics involved broadside and why some guns need you to either slow ur ship or go on a full stop to hit accurately), ammo that goes well on certain guns.

"Oh you keep saying do this, do that, stop trying so hard we're just having fun."

At which point I stop playing properly by not doing 1 thing. Liked not shooting parts to disable key enemy parts as gunner, or not fixing hull but dealing with rest of ship.

"having fun yet?"



It just goes to show, you can't make an idiot learn unless you school them. There is plenty of info available to all players, just by reading the manual you can play above novice level. Most noobs never bother looking at them. Its entirely not the game's fault nor is its duty to make bad players better. All the tools are there, all the info and community giving help is present.

Novice matches is ignored in this topic too. Novice matches are the 2nd level of tutorial. The initiation test to learn ships and builds and guns at a rudimentary level. Instead of practice mode. I say have novices get more prompts to build basic habits.

Basically saying add more training wheels to novice matches. Let them have all the equipment available for ship types and builds. But have prompts appear.

Like a genius that has a double flak (classic)-warn the player before saving the build "your foreguns do not have a hull breaker. are you sure you want to save this build"

"Your guns have incompatible ranges are you sure you want to keep this build?"

In anycase.

Nothing will fix a bad player with a bad attitude.


I agree with this, but I was trying to point this thread towards a practice mode that is helpful for advanced players and crews. Practice options that tune fine motor skills in a repeatable, drill-able fashion.

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Feedback and Suggestions / Practice Mode Improvement
« on: December 26, 2014, 01:37:32 pm »
GoI has a practice mode. You are able to replicate all sorts of specific situations and I think that's really helpful. However, I don't think it's advanced enough.

The dummies are easy to hit, repetitive and, well... just plain dumb. The only available map is a big, wide open space that offers no maneuverability practice for pilots, and while you can make your ship a flying bag-on-fire with a handy press of F5, it's not nearly the same as repairing in high stress PvP matches because the AI are to stupid to put pressure on you (and they're very easy to out-maneuver).

I would really like  to see some sort of advanced practice mode with very specialized options for certain roles. smaller, faster targets for gunners, an obstacle course for pilots, and more guns shooting at your ship to help the engineer prepare for high stress situations.

Maybe new blimps, the option for an even more aggressive AI, new maps, and perhaps an option to set up specific situations before the game starts and save them as repeatable presets (like how football teams often drill specific scenarios that assume the position of all players involved).

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