I really appreciate your replies
Some clarification:
While having low level players join in on other clans so they can play together and increase their skill level is a nice utopia,
It's not an utopia, my clan just does it. And not only mine. I can bring you the SREP example, where players with different levels play together.
Another issue with this way of thinking is the assumption that all low levels, want to be associated with a clan that is not their "core-4-players-who-just-bought-their-4-pack", they wanna play with their friends, and until they don't develop any other friendship bonds in-game with other people, I honestly don't see a reason for them to want to join a foreign clan, never mind how active it is.
They could play with their friend anyway, but staying in a bigger clan that can teach and help them too
On the other side of the coin here you have the higher skilled players that are oriented with a clan already, that are basically being forced lower levels upon - No one asked them if they want to befriend the foreign people who you just added to their clan.
Because this is the definition and the true meaning of being a community and being a clan
. This is the problem i suppose, that so many "high level players" don't want to play with low levels, even if they are in their own clan, and i saw so many skilled players leave lobbies for that reason or even swapping team.
Ultimately, The system for making new clans shouldn't be harder. It wouldn't stop new players from confiding into their small play groups, they will keep playing with those 4-core-players, only without the clan tag. While I agree "troll-clans" are annoying, the way to stop them wouldn't be to stop them from creating a clan, it would just constrict their level of customization and creativity in-game - they would still be trolling people I assure you. Also, if what you want is only a few core active clans that are available for people to join in on, what would be the requirements for a clan to be a "core clan"? What is it that makes a clan, in this new system you propose stick out and serve as a "core clan"? Is it the amount of players? activity? Commendations? Strong competitive base? because as I see it, there isn't a good way to classify a "core clan" as you call it - All clans deserve to exist.
I would say that if you are going for only a few "core clans" to be in existence, for the unified community, delete all the current clans, and make one clan for each faction. Which is sort of what adventure mode is gonna be. Btw, I think that this clan for each faction deal in skirmish mode is totally idiotic, but a cool idea for adventure mode.
About the clans troll: if you make it more difficult to create the clan in comparison to the possible satisfaction being trolls, the troll clans would not exist
About the way to classify, we can help the Devs to find some reasonable selection criteria like some that you have gently already said.
My best regards
Enochh