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Messages - A Harmless Fly

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Feedback and Suggestions / Re: Workshop bug
« on: January 24, 2015, 11:25:35 am »
Thanks for the prompt response, It has been a bit of a head scratch-er into the center of my brain for about a week now. I did not know what the proper channels of bug reporting were so I suppose ill give your suggestion a try. (I sent an email, now we wait)

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Feedback and Suggestions / Workshop bug
« on: January 24, 2015, 11:13:36 am »
So the positioning of models loaded into the workshop tool for guns of Icarus online seems to be bugged. Even the examples clip when the .obj are loaded up.

http://imgur.com/obqUKSW&lMpJ3q2


They seem to be slightly forward, at first I thought it was my error in making custom models but the examples also clip so there seems to be an error somewhere. 

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Steam Workshop / Re: BLENDER SUPPORT
« on: January 05, 2015, 03:18:48 am »
get xnormal and gimp, then it is just a matter of bashing your head at a wall until textures fall out of your ears. (at least that is my method)

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Steam Workshop / Re: Need Blender's friends as Friends
« on: January 05, 2015, 03:17:09 am »
This might be quite helpful https://gunsoficarus.com/community/forum/index.php/topic,5333.msg87677.html#msg87677 If the link does not work just search the form for BLENDER SUPPORT

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I'm starting to understand http://imgur.com/S1xk1Ln

6
http://imgur.com/ZtC9ale

learning how xnormal works (losing my mind)


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General Discussion / Re: ETA on Workshop items?
« on: December 17, 2014, 05:02:22 am »
I wonder if they will get it sorted before the 25th, sounds like a good gift >.>

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Steam Workshop / Re: BLENDER SUPPORT
« on: December 13, 2014, 04:08:22 pm »
I ended up with this http://imgur.com/b9SHzhf Do I delete the base mesh when its all set up? will that keep the origin in the correct place?



I think I got it, so I set origin to 3d cursor that is on the bone. Then paste my hat into another scene and export it as an obj http://imgur.com/IsaNjAn If I'm still off I have been making a dunce cap so take solace.



I published It as test and have it as hidden, Is it possible for you to see if it works?


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Steam Workshop / Re: BLENDER SUPPORT
« on: December 13, 2014, 03:39:43 pm »
Thanks for all the help, on the subject of origins "shift + crtrl +alt + c" opens this dialog http://imgur.com/VKX8cYz Is it of any use?

Ill post when I have everything you said to do done and Ill show you a test hat.

ctrl +a also does http://imgur.com/rhpmZjm Is that just for uv maping?

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Steam Workshop / Re: BLENDER SUPPORT
« on: December 12, 2014, 12:32:20 pm »
http://imgur.com/HcB0oq4 This is what The Male Character Base.fbx imports like in blender 2.72b (what version have people been getting good results in?)

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Steam Workshop / Re: BLENDER SUPPORT
« on: December 12, 2014, 11:54:40 am »
I just switched to 2.72b and Ill keep you updated on the progress. (sorry I'm a noob but bare with me).

(I'm getting xNormal and will show you a screen shot of what imports from the examples .fxb)

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Steam Workshop / BLENDER SUPPORT
« on: December 10, 2014, 08:23:36 pm »

I want to make hats, unfortunately I have not got a copy of maya and use blender. Everything was fine until I got to this step
" and snap it to the charac-ter’s head joint (Male_Rig_Base05_Head). The item will be parented under this joint when it is equiped"
 I imported the .fbx and there is no rigging. What do you think a workaround for blender users would be?
:-\

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Feedback and Suggestions / The Steam Workshop (blender)
« on: December 10, 2014, 06:53:38 pm »
I want to make hats, unfortunately I have not got a copy of maya and use blender. Everything was fine until I got to this step
" and snap it to the charac-ter’s head joint (Male_Rig_Base05_Head). The item will be parented under this joint when it is equiped"
 I imported the .fbx and there is no rigging. What do you think a workaround for blender users would be? 

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