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Messages - Delorum

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1
Community Events / Sunday Community Skirmish #238 (10th March)
« on: March 08, 2019, 12:26:32 am »

238
10th March @ 8pm UTC


Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.



SCS is a 2v2, time limited, competitive event for not only veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up.



Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord before 5pm UTC (2hrs before the event starts).
Lobby passwords are sent to the team's point of contact.
Please do not sign up if you will not be able to produce at least 2 captains and 2 crew members. Playing with some AI crew is permitted but not recommended.



All Interested in being a Referee or Caster this week please send an e-mail to SundayCommunitySkirmish@gmail.com or message Delorum or dionalli on the SCS Discord.



Official Rules
Tournament Information (updated an hour before the event)

2
Community Events / Sunday Community Skirmish #237 (3rd March)
« on: February 26, 2019, 12:29:27 am »

237
3rd March @ 8pm UTC


Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.



SCS is a 2v2, time limited, competitive event for not only veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up.



Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord before 5pm UTC (2hrs before the event starts).
Lobby passwords are sent to the team's point of contact.
Please do not sign up if you will not be able to produce at least 2 captains and 2 crew members. Playing with some AI crew is permitted but not recommended.



All Interested in being a Referee or Caster this week please send an e-mail to SundayCommunitySkirmish@gmail.com or message Delorum or dionalli on the SCS Discord.



Official Rules
Tournament Information (updated an hour before the event)

3
Community Events / Sunday Community Skirmish #232 (27th January)
« on: January 25, 2019, 01:03:28 am »

232
27th January @ 8pm UTC


Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.



SCS is a 2v2, time limited, competitive event for not only veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up.



Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord before 5pm UTC (2hrs before the event starts).
Lobby passwords are sent to the team's point of contact.
Please do not sign up if you will not be able to produce at least 2 captains and 2 crew members. Playing with some AI crew is permitted but not recommended.



All Interested in being a Referee or Caster this week please send an e-mail to SundayCommunitySkirmish@gmail.com or message Delorum or dionalli on the SCS Discord.



Official Rules
Tournament Information (updated an hour before the event)

4





After the last war, Anglea set itself up as a formidable powerhouse,
having succeeded in numerous raids without an ounce of diplomacy. Anglea,
now a sleeping giant and seemingly unable to defend its large treasure
with a disproportionately smaller army, is a perfect target for faction-hired
privateers to make quick work of stealing their vast resources.


Anglea did not get to its place of power by mere chance, however, and has hell
waiting for any mercenaries that dare get in the way of its self-proclaimed
destiny to be the faction that drags the world forwards into a new era. What
technology is lurking behind the curtains of ice where this titanic faction
hides? What will happen if the war-hungry factions get their hands on those
dormant secrets? Will Anglea be able to defend its borders in the upcoming
faction war, or will the world see an unexpected nation rise to power and
overthrow the frozen Rulers of the North?










5
Community Events / Sunday Community Skirmish #229 (25th November)
« on: November 21, 2018, 05:40:28 pm »

229
25th November @ 8pm UTC


Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.



SCS is a 2v2, time limited, competitive event for not only veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up.



Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord before 5pm UTC (2hrs before the event starts).
Lobby passwords are sent to the team's point of contact.
Please do not sign up if you will not be able to produce at least 2 captains and 2 crew members. Playing with some AI crew is permitted but not recommended.



All Interested in being a Referee or Caster this week please send an e-mail to SundayCommunitySkirmish@gmail.com or message Delorum or dionalli on the SCS Discord.



Official Rules
Tournament Information (updated an hour before the event)

6
Community Events / Sunday Community Skirmish #228 (18th November)
« on: November 14, 2018, 10:10:30 pm »

228
18th November @ 8pm UTC


Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.



SCS is a 2v2, time limited, competitive event for not only veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up.



Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord before 5pm UTC (2hrs before the event starts).
Lobby passwords are sent to the team's point of contact.
Please do not sign up if you will not be able to produce at least 2 captains and 2 crew members. Playing with some AI crew is permitted but not recommended.



All Interested in being a Referee or Caster this week please send an e-mail to SundayCommunitySkirmish@gmail.com or message Delorum or dionalli on the SCS Discord.



Official Rules
Tournament Information (updated an hour before the event)

7
Community Events / Sunday Community Skirmish #226 (4th November)
« on: November 01, 2018, 02:47:17 pm »

226
4th November @ 8pm UTC


Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.



SCS is a 2v2, time limited, competitive event for not only veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up.



Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord before 6pm UTC (2hrs before the event starts).
Lobby passwords are sent to the team's point of contact.
Please do not sign up if you will not be able to produce at least 2 captains and 2 crew members. Playing with some AI crew is permitted but not recommended.



All Interested in being a Referee or Caster this week please send an e-mail to SundayCommunitySkirmish@gmail.com or message Delorum or dionalli on the SCS Discord.



Official Rules
Tournament Information (updated an hour before the event)

8
The Competitive Organization Group / Competitive Organization Group
« on: August 23, 2018, 08:16:37 pm »






Competitive Organization Group

Our main purpose is to maintain and grow the competitive community. We want to encourage the interests of new players and clans to become competitive and to build trust and reliability for our veteran players and clans to continue competitive retention of game play. We want to help organize and centralize as many resources as possible for competitive play throughout the whole community. We, ourselves, are a resource to the competitive community, not something that controls it. We want to allow players, clans, and organizers to have a centralized area where they know they can get help for any and all forms of assistance for competitive play

We will be organizing 2-3 large tournaments each year with smaller intermittent events throughout. These events are aimed at providing consistency in competitive events as far as when and how they are played. This will allow players and clans to rely on large formal events being held every 4-6 months. This will enable a consistent reason to train and improve through the use of the planned intermittent events for new and old players alike. Some of these events already exist such as Sunday Community Skirmish, Crewcible, and the Iron Fork. These events will also benefit the community by involving them in multiple weekly streams of the events where viewers can learn by watching as well as interacting with the weekly streamers.


A large part of what we do will be providing resources. Everything needed for organizers and players of these events can be found in a centralized DropBox to make it easier to organize events. Certified referees and streamers who are willing to participate will also be organized into a voluntary resource database so that we may utilize them for our events more efficiently
-Certified referees & streamers will be certified by hand not by experience to guarantee quality. A big part of qualification will be their knowledge of the rules to ensure a smoother experience.


We are using the current Sunday Community Skirmish ruleset as a standard baseline for can all future and current tournaments. Any time a tournament is active a version of these rules will be posted with any changes marked that are unique to the event. The benefit of a standard ruleset is obvious, as the point of the group iis organization, a standard ruleset will help avoid chaos.


We will be in charge of organizing the events approved by voting. All events going through the organization will be run by it. Resources are free to use if you are running a third party event but at heart the point is to use the organization to help flesh out an event and have us do it for you to guarantee its success.


Most of the discussion will take place at the COG Discord
This will be a place where you may suggest an event idea, if your idea is fleshed out enough then it will be put to a vote. If feedback is positive then a channel will be made to discuss it, if after some discussion the event is realistic and feedback is still positive then organization will begin internally. The bulk of the actual event conception will be from a community discussion and organized polling.

The best way to contact us about any of the resources you may need or for anything else with competitive play, message us on Discord. This Discord is to be used for anything related to competitive player including but not restricted to:
  • Questions about competitive events.
  • Feedback/ideas for organizers of any competitive event.
  • Even if we are not the ones organizing we can pass the suggestions onto the proper organizers.
  • Ideas for competitive events, rewards, in-game features, improvement of rules, etc.
  • Team sign ups for events.
  • Players interested in getting into or already are streamers or casters.
  • Players interested in getting into or already are referees.
  • Organizers looking to get help with publicity or any other resource we provide.





9

217
Old dogs can't learn new tricks!
26th August @ 7pm UTC



Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.



SCS is a 2v2, time limited, competitive event for not only veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up.

This week we'll be limiting the usable ships and maps to the original glory day years! The #Deadly 7 Ships are here for one week.
All participants will receive a one time title: "Old Dog"


Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord before 5pm UTC (2hrs before the event starts).
Lobby passwords are sent to the team's point of contact.
Please do not sign up if you will not be able to produce at least 2 captains and 2 crew members. Playing with some AI crew is permitted but not recommended.



All Interested in being a Referee or Caster this week please send an e-mail to SundayCommunitySkirmish@gmail.com or message dionalli or Delorum on the SCS Discord.



Official Rules
Tournament Information (updated an hour before the event)

(here are the laws of the land for the event)
->Laws<-

10
Community Events / Sunday Community Skirmish #205 (June 3rd)
« on: May 29, 2018, 12:58:51 pm »

205
3rd June @ 7pm UTC


Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.




SCS is a 2v2, time limited, competitive event for not only veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up. Please do not sign up if you will not be able to produce a full 8 player team.



Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord.
Lobby passwords are sent to the team's point of contact.




All Interested in being a Referee or Caster this week please send an e-mail to SundayCommunitySkirmish@gmail.com or message dionalli or Delorum on the SCS Discord.


Official Rules

Tournament Information (updated an hour before the event)

Stream archives:
Youtube Channel
#archives in Discord


11
Community Events / Sunday Community Skirmish #198 (April 15th)
« on: April 09, 2018, 09:25:40 pm »
Sunday Community Skirmish #198 (15th April)


198
April 15th @7pm UTC


Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.




SCS is a 2v2, time limited, competitive event for not only veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up. Please do not sign up if you will not be able to produce a full 8 player team.



Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord.
Lobby passwords are sent to the team's point of contact.




All Interested in being a Referee or Caster this week please send an e-mail to SundayCommunitySkirmish@gmail.com or message dionalli or Delorum on the SCS Discord.


Official Rules

Tournament Information (updated an hour before the event)

Stream archives:
Youtube Channel
#archives in Discord.

12
Community Events / Re: Proposed New Competitive Event
« on: March 08, 2018, 08:32:14 pm »
I've taken up torch as head organizer or whatever, i also plan to host this event weekly with dionalli, yet somehow neither of us are in that discord, as many others are not as well. Many of us are in the SCS discord, which also has a subcategory inside it for this event made by Kajros. That's where we will be continuing discussion. An official discord for it may see light in the future but seeing how this events purpose is to breed players into comp and eventually revitalize scs, is makes sense that we keep them together. They are sister events after all.

13
Feedback and Suggestions / Re: PvP night maps. Remove or leave?
« on: September 08, 2017, 09:25:05 am »
You think limiting gameplay options is interesting gameplay?

Absolutely. Limitation is a breeding ground for variety and creativity.

For example, the treacherous landscape of the city maps provide a more topologically intricate landscape than dunes, and thus promotes a different style of gameplay that is only possible there.

Ashen King presents a HUGE limitation in that you can only approach the control point from two highly specific angles, forcing players to rethink how they defend and capture the objective.

Visibility is a variable, just like topology is. I don't see the point in complaining that you can't snipe as effectively when you can easily embrace it as an element of gameplay and strategy. It has an air of entitlement to expect to be able to perform the same exact actions on every map. To me, it is also /boring/.

I believe the night maps need tweaking to reach their full potential, especially where computer hardware is concerned, but I'm not about to ask for their removal because they're different or /difficult/. That's counter-progressive.

I think we're just going to have to disagree on this one. I don't think this encourages creativity. I think it's strictly limiting and unfun. I want night maps removed until they can be made fun. Like urz mentioned they look like a smudge on your screen and its no fun to play in the dark, I have to turn my monitor brightness all the way up just to find the damn help, Lueosi even had to make a second monitor profile to adjust color so he can see in front of him when he's playing night maps.

14
Feedback and Suggestions / Re: PvP night maps. Remove or leave?
« on: September 07, 2017, 03:21:57 pm »
And yes they are inhibiting interesting gameplay

[...]

Long range is entirely impossible on night maps, you can only shoot the spotted box you can't aim for specific components.

But to me this /is/ interesting gameplay. I'd also like to slap a few quotation marks around "entirely impossible."


You think limiting gameplay options is interesting gameplay?

15
Feedback and Suggestions / Re: PvP night maps. Remove or leave?
« on: September 07, 2017, 12:46:06 pm »
The goal is not to remove them permanently, it is to remove them *until* they can be made fun. Take them out of rotation and begin testing different lighting and other variants then put them back in once they're actually fun to play and not just inhibiting interesting game play. And yes they are inhibiting interesting gameplay, I have to tilt my monitor just to see in front of me so I don't ram into random jutting rocks. Long range is entirely impossible on night maps, you can only shoot the spotted box you can't aim for specific components. I think they should just be removed until this can be resolved. Not permanently though as I do like the idea of night maps. I just don't like our execution on implementing this idea.

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