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Gameplay / Re: Replays and Post-Game Statistics?
« on: January 08, 2015, 03:11:14 pm »
I guess it makes sense that there is less to be improved by watching yourself. Still, it would be nice to watch tournament games from free-moving spectator mode.
How about a GOIO version of dotabuff? The playerbase is a lot smaller than Dota 2's but generally more serious, and I think people would get a lot out of seeing detailed game statistics. It's easy to theorycraft things, i.e. Heavy Clip does more damage than Greased Rounds for X gun, Heatsink isn't worth it for guns that are always in use, etc., but it would be nice to have statistics accumulate over time to evaluate this.
Does anybody have any idea how much information is available client-side for the game? The reason this works for Dota 2 is the game client stores a lot more match information than is visible during/after the match, and the website accesses these files through your steam account.
How about a GOIO version of dotabuff? The playerbase is a lot smaller than Dota 2's but generally more serious, and I think people would get a lot out of seeing detailed game statistics. It's easy to theorycraft things, i.e. Heavy Clip does more damage than Greased Rounds for X gun, Heatsink isn't worth it for guns that are always in use, etc., but it would be nice to have statistics accumulate over time to evaluate this.
Does anybody have any idea how much information is available client-side for the game? The reason this works for Dota 2 is the game client stores a lot more match information than is visible during/after the match, and the website accesses these files through your steam account.