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Feedback and Suggestions / Re: New Ammo Type - Hybrid Rounds
« on: April 07, 2016, 10:19:28 am »
Lobbies of Icarus 2: The Matchmakening?
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I want to compile all these outlandish ideas and just put it on a separate Guns of Icarus 2 GDD
It would only work if you averaged the two.
Heavy+anything would give you -35% recoil, not -70%.
Also, your second post was made atQuote« Reply #2 on: Today at 01:01:01 pm »
on April 1. My local time.
Very cool idea, but mathematically difficult to balance and probably overpowered. Greased Loch anyone?
Ammo Type: Hybrid Rounds
-Effect: Combines the bonuses and penalties of all other ammunition the user has equipped
my theory is that the MG hope that their flamboyant golden-yellow heraldry and their powerful first strike capabilities would disincentivise attacking any trade convoy protected under the aegis of the MG.
Muse can have their crappy default that no one wants to make use of the match maker no one wants to use.
So long as we have the option to set it to ignorable.
The Great war caused an upheaval of climate change where the world entered a period of disorder. No only were nations stripped to ruins but the environment was also brought to its knees. As living standards dropped, disease became common and struck hardest in the pocket of land now called The Vastness, current home of the Mercantile Guild.
A merchant of the guild is always a composed individual, adorned in the richest but simple cuts of fabric with only some jewelry--like a single shining star in an otherwise black night. A guild merchant moves carefully, speaks meticulously, and is never boisterous like their local town market counterparts. This is because a guild merchant never forgets how he came to be, how his ancestors afforded him this life of abundance. The Blight struck The Vastness the hardest and many thousands died. The early merchants realized they needed to look towards the outside world for help, a cure that constantly slips between their fingers and is carried by the winds. The same wind that carries the dust is thought to have brought the Blight to their people.
The Guild has much to offer, but is never satisfied. There is always more to gain and there is always someone who has it.
Nothing will slip through their grasp