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Feedback and Suggestions / Re: [suggestion] Ship's Minimap
« on: August 07, 2014, 09:09:55 pm »1. It doesn't make too much sense from a steampunk perspective. Already the indicators are a little heavy on the UI side (but obviously necessary or else engineering would be a nightmare), but a full ship HUD overview seems like something that would fit in a sci fi game (like EVE or Star Citizen, etc) and not in a steampunk kind of lowtech setting.I'd imagine the engineers would have blueprints for the ship.
And I imagine engineers just feel the engine vibration and sound, the creaking of armor plating, the air whistling past the balloon and smell fires in general.
And for an irl example, a lot of the time you can tell exactly what's wrong with an engine just from the sound.