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Messages - vinhuman

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General Discussion / Re: If you were a Game Modder.
« on: July 02, 2014, 03:45:10 am »
I would make some sort of 'hardcore' mode. Maybe the map would be disabled or more limited (similar to some of the above suggestions about marking ships, their facing on the map, etc.).

In this mode I would make damaged objects more difficult to repair... and repairs might not be 100% effective. Currently, the ship has its own health once the hull is down. It would be sort of like this, but for all weapons/objects. Weapons could be permanently knocked out, or at the very least permanently reduced in effectiveness. A crippled ship might be forced to only approach from a certain angle and change its strategy entirely because some weapons/engines could be permanently disabled over the course of the game. This might also work better with no respawns, in a sort of last man standing kind of game ( 4v4 or so).

However, given lower ship health a damaged ship could still be deadly. Furthermore, taking 2 ships on by yourself would be theoretically more possible if you managed to dodge some shots. Right now 2v1 is pretty much always a death wish.

The game could very well be worse with these modifications, but it would be interesting to try out the mode and would take a lot less work than some crazy full overhaul type mod.

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General Discussion / Re: Linux Users: How are the mouse controls?
« on: July 02, 2014, 03:35:16 am »
in my experiences the mouse was actually too sensitive when I was running around the ship and I actually turned it down a bit. Sometimes on the guns it seems a bit slow. I'm honestly not 100% on whether this is due to gun limitations themselves or mouse settings, as I have been mostly piloting lately. I'm using Linux MInt 17, if that's of any use.

I have been mostly fine with my current controls.

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