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Messages - CapnGingy

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World / Re: Cargo Ships and Trading Related Questions
« on: July 21, 2014, 04:46:26 pm »
I think I heard that non-pvp routes or routes you can simply explore or travel are a stretch goal, where if Muse raises money to fund everything essential to the game, they will add it afterwards. You probably won't be able to carry cargo without pvp, though, or else like Pantaleon says, the game falls to pieces. I do also hope they implement player-owned shops/businesses when they meet their stretch goal. Otherwise, we'd have to make do with clans doing missions together as "businesses."

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General Discussion / Re: Lecturing Newbies
« on: July 21, 2014, 08:47:35 am »
Almost every game when I run gat/mortar I have to tell people to wait until the hull armor is down from the gat to shoot the mortar. Sometimes it works, but most of the time I have to say it over and over and explain why the mortar doesn't do anything unless the hull armor is down, so in my early game I always explain to them when to use the mortar and why, or else I find myself dying with the enemy hull armor down and mortar reloading from shooting while the armor was up. I actually had to explain this as an engineer to a level five pilot when he wouldn't get off my back for not shooting the mortar right off the bat in an engagement.

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World / Re: Adventure mode- home city?
« on: July 17, 2014, 12:17:20 am »
I'd probably go with Starostrog. I'm digging the Guild and I'd like a town by the sea not too far from the Guild capital.

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