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Feedback and Suggestions / Re: The Gunner "Problem" - Range
« on: July 12, 2014, 02:33:12 am »I should add that I don't really mind the current state of gunners. They are less useful in most cases, but in some places I really want to have one.
It seems like this quote is similar to most of the threads I've read where gunner balance/new ammo/tool changes/etc all are trying to make adjustments so that one gunner is justified on a ship.
Is 'one gunner viable' what we should be aiming for? Should there be discussions about how to make two/three/four gunner builds viable (quite situational of course) just like we see two/three/four engineer builds?