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Messages - Naviaux

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Just because you personally can't see how something can be effective/don't think it will be effective, does that mean you should prevent other players from creating a strategy around it? None of the weapons are abusable to game breaking extent; I don't see any reason why you need to limit them at all.

I never said that they couldn't be effective, I simply stated that I've never seen a build that had more than one of these guns work. Now, the Flare Guns I can understand now. They apply a lot more fire to things than a flamethrower does.
But we didn't restrict them because they are 'abusable,' we restricted them so we can create a more healthy tournament environment. Having a Junker with 5 Mine Launcher or even 5 Harpoons doesn't create a healthy environment, in-fact it creates a rather unpleasant feeling for their allies and possibly a hollow victory for their opponents.
Now, this being a tournament, I would hope peoples don't have this issue with their allies, not are they the people doing it.
I think what will happen is the Flare Guns and Mine Launchers shall be limited to two, where as the Harpoons shall be limited to one.

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-Block of Text-

Thank you for the enlightenment! I have discussed this with the other members of the tournament, and they are okay with lifting the gun limitation on Flare Guns and Mine Launchers (though, limiting it to two may prove a good idea as well).
We are still going to limit the Javelin to one gun per ship, as (forgive my lack of ignorance once again) it doesn't seem like it would be very effective if you had two or more of them.

3
Well that ends my interest right there.

Thats because you haven't been properly Munked. It takes an advanced pilot and crew to pull it off, which is hard to find. You're a newbie to the community so it makes sense that you haven't ran into it. But there is an entire theory and design behind Munker (2+ Mine) combat. Sadly with the netcode problems it has made it too risky to take. If you want to see it i'll show you some time. In proper use it empties lobbies within 1 match, ally counted as well. Another reason why I don't detail it in depth for the community.

Well, if I could edit the main post, you would understand that this rule now only applies to the Javelins. And that the tournament would be on Monday July 14th, not Saturday July 14th.

4
ALso assume that you will miss several of the established clans when you do it on a saturday due to hephaestus being on the same day.

And even if we see new teams every now and then they arent as many as you need to fill a decent bracket.

It's possible that I can talk to the other participating members whom are hosting the tournament to move it to then. I shall post an update momentarily.

Edit: Looks like everyone is okay with doing it on the date set (Monday, July 14th). The only problem I forsee is that it's on a Monday, and most people wouldn't be off work by 13:00EST.

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When would it start?

Sorry, hadn't seen it on the post o.e but the thing is that July 14...is Monday

OH... Oh... OOHHH... Uhm... Welp, I screwed that up... It's supposed to be June 14.... Thank you for pointing that out...
Well... I screwed that up... Now I really wish I could edit the op z_z

6
Nice to see some new faces getting involved into event-organization.
Some remarks:
- sign up deadlines are missing
- what does "check in" mean? Show up with the whole team and idle in a lobby? Let someone contact the event organization that your team will be around? Anyway one hour seems to be a bit excessive. Some people have got tight schedules and can not show up until just before the event itself. Also having a scrim vs. another clan before an event to warm up is a common practice for many clans.
- Gun limitations: That's something that should be left to the clans, unless there are severe balance issues or glitches revolving around these guns. This is not the case for any of the restricted guns. As for your reasoning "Anytime we've seen a build with anymore than one of the above weapons, it tends to fail miserably." rest assured multiple minelaunchers and beacons on a ship have been used successfully in competitive encounters in the past!

I'll keep all this in mind for the future, thank you!
As for the sign-up deadlines, it would be the day before the tournament actually happens (Friday 13th).
As for checking in, I would just like everyone to be ready for the tournament. Send me a message on Skype (strykdem) if you are prepared (the check-in time will between 12:00 - 12:50EST). This is really just to make sure there are as few wait times as possible when the tournament starts.
As for gun restrictions, from what you've all said, I'm going to lift the gun limitation.
I apologize for all the errors I have produced in the post (I've yet to get used to creating/hosting a tournament).

Again, I much appreciate all the help!

wundsalz this appears to be like spire tournament its got my full support for the limited weapons great idea for a fun tournament
Ah, is it a squid tournament this time? :D
what about everyone take mobula's lol
This wasn't supposed to be a single ship tournament, however feel free to use them if you'd like :D

Now, if only I could edit the main post... Hrm...

7
Only one mine launcher per ship? You make me sad

We haven't seen any valid uses for having more than one of any types of those weapons. Anytime we've seen a build with anymore than one of the above weapons, it tends to fail miserably.

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General Discussion / [Idea] Breaking the Walls
« on: June 08, 2014, 02:38:31 am »
I was reading through some of the background for the upcoming adventure mode for GoI when I came up with the idea.

Now, I by no means think I am a skilled writer (although others say otherwise...), but I thought that it would be a fun project nevertheless.

Basically, my idea is to create a novel based off of Gabriel and his Airship, Icarus. Or mayhaps someone who encountered Gabriel and was inspired to design their own airship.

The reason why I would be naming it Breaking the Walls is because (as it states in the current lore) Gabriel effectively broke down the barriers between factions with the creation of his airship, and flying it through the lands.

Now, I'm not too good at creating a plot (and I do not believe there is sufficient information) for me to paint such a grand story.
That's where you, the community (and hopefully the devs too), come in. I would like your assistance in unfolding the legend of Gabriel.
Why did he want to venture out? How did he come up with an airship? What happened when people first saw it? What happened when he traveled to other lands? What happened to him at the end of his journey?
I look to answer all of these questions, and more, within this novel (that is if people would like to see a novel based around Gabriel, otherwise it may be a different story).

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Nice to see some new faces here, I hope all works out well.
Thanks mate. Hoping to start running a bigger tournament (Round Robin and all that... Some type of prize maybe).
Though maybe I should learn to navigate a bit better before I do that.

10
The Lounge / Website + Game Integration
« on: June 07, 2014, 05:57:11 pm »
So I just started to wonder something. How does the GoI website and the GoI Client interact with each other?
I noticed that you don't make an account on the forum, rather you make your account in-game and you automatically get a forum account.
And that your in-game levels automatically update.

Does the game update an SQL whenever something happens? Or is there something more?
Or maybe it's just a secret that I'm never allowed to know.

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