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Messages - Hyakk E. Douran

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Feedback and Suggestions / Rebalancing the gunner?
« on: June 03, 2014, 03:41:27 pm »
Hello fellow air buccaneers,

I am new to the forum, so hopefully I am not creating a duplicate topic.
I love Guns of Icarus Online, but after 20 or so hours of play, something as struck me as problematic : the class balance is not quite good yet, the problem being the gunner.

Basically, having 3 engineers is considered a valid strategy, but having more than 1 gunner is almost seen as suicidal by most captains.
Sure, you don't need to have two pilots, but not having one is a huge detriment. Not having a gunner is basically not a problem at all, and it is even encouraged by many captains, which I think is weird.

I wanted to suggest to the dev team to think about this. There has to be a way to make the gunner more useful, so that having one would give an advantage significant enough.
Ideally, having 1 gunner should be almost mandatory (kinda like pilot) and having two should be a quirky but valid strategy.

Now of course, the question is : how to achieve this? There are probably many ways and this is why I am starting this topic, but here are some suggestions (could be combined together):

- Gunners do bonus damage with guns they maneuver
- Gunners reload guns faster
- Gunners have exclusive ammo types that are straight up bonuses, rather than trade-offs
- Gunners rebuild and repair guns faster than other classes
- Gunners have built-in range finder upgrade for themselves. Only works on spotted ships.
- Gunners can use range finders while gunning
- ...?

Maybe the community and more experienced people could come up with better ideas than this. Hopefully we can reach the best way to make the gunner a more necessary element of a balanced crew.  :)

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