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Feedback and Suggestions / Re: Remove coin limits.
« on: May 07, 2018, 04:12:19 am »
I don't feel Muse will implement this. It encourages exactly the playstyle they do not want on the world map.
1) It promotes a hoarding play-style as you identify. This is not exciting, its not dynamic and it does not make the world map and exciting place. I think it would actually result in stalling and slowing down the war.
2) It makes the world screen mean even less. If it can all change territory instantly and this is in no way visible there is no way to predict. A level of strategy is removed.
3) Muse wants us to feel our battles effect the world not our mass hoarding of coins. This devalues performance in matches over simply dumping coin at the right time right place.
4) Worst of all its awful for new players. One of the hooks of the world map is to make the new player believe and see themselves making a "difference". If caps are removed then the new player is robbed of this belief. "Nothing I do matters". It makes the classic problem in this game of experienced veterans overpower new players.
5) Its terrible for the whole concept of factions if faction bank is removed. There is then almost nothing that ties you to a faction. What is encouraged is not allegiance, loyalty and TEAMWORK but out of game scheming and much more highly individual play. Your fantasy of top ten anime betrayals to me sound like a nightmare.
Maybe not all of these are valid arguments but good luck trying to get muse to implement this.
1) It promotes a hoarding play-style as you identify. This is not exciting, its not dynamic and it does not make the world map and exciting place. I think it would actually result in stalling and slowing down the war.
2) It makes the world screen mean even less. If it can all change territory instantly and this is in no way visible there is no way to predict. A level of strategy is removed.
3) Muse wants us to feel our battles effect the world not our mass hoarding of coins. This devalues performance in matches over simply dumping coin at the right time right place.
4) Worst of all its awful for new players. One of the hooks of the world map is to make the new player believe and see themselves making a "difference". If caps are removed then the new player is robbed of this belief. "Nothing I do matters". It makes the classic problem in this game of experienced veterans overpower new players.
5) Its terrible for the whole concept of factions if faction bank is removed. There is then almost nothing that ties you to a faction. What is encouraged is not allegiance, loyalty and TEAMWORK but out of game scheming and much more highly individual play. Your fantasy of top ten anime betrayals to me sound like a nightmare.
Maybe not all of these are valid arguments but good luck trying to get muse to implement this.