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Feedback and Suggestions / Re: pilot tool: strafe left/right OR low drag
« on: May 27, 2014, 06:40:08 pm »
My explanation for the drag tool would be that you coat the hull and balloon in a special friction-reducing concoction hence it would damage both of those. Another steam-punk typical effect could be that it's flammable with a chance of igniting the components and/or preventing chem spray to be used on them.
I can imagine a lot of maneuvers with the low drag tool especially in combination with other tools such as Moonshine or Kerosene. You could drift sideways into a tight turn only to switch to Moonshine powered forward motion as you clear the obstacle while the sudden normal drag slows your sideways motion. You could go forward at full speed, turn 180° and switch to full reverse. Or as vyew suggested you could try to drift around the more cluttered maps at full speed just to see how fast you can go.
But then I'm not sure if a change of controls is that easy to do, the advantage of the two seperate strafing tools would be that it keeps all controls the same and only messes with the mechanics a bit.
I can imagine a lot of maneuvers with the low drag tool especially in combination with other tools such as Moonshine or Kerosene. You could drift sideways into a tight turn only to switch to Moonshine powered forward motion as you clear the obstacle while the sudden normal drag slows your sideways motion. You could go forward at full speed, turn 180° and switch to full reverse. Or as vyew suggested you could try to drift around the more cluttered maps at full speed just to see how fast you can go.
Another way to get strafing to work work maybe would be to change the controls when you have the tools selected so you cant turn any more and instead drift in the direction you would normally be turning. So it changes all forward force from the engines 90 degrees into the direction the wheel is turning and maybe damages the engines as well.My problem with a pure strafing tool is that it might make strafing too fast/easy. Can't have a Galleon going full speed sideways, there still needs to be a limit. If you make it a tool that strafes instead of turning it should probably have it's own limited speed. Again, as an explanation for how it works the pilot could be venting balloon air on one side of the ship, damaging the balloon while actively using it.
But then I'm not sure if a change of controls is that easy to do, the advantage of the two seperate strafing tools would be that it keeps all controls the same and only messes with the mechanics a bit.