I found the fun from the engineer role comes from when the ship crew actually works as a team and the pilot tells you long before hes actually burning the component to get enhanced performance and gives you time to shout back if thats a bad idea.
ex " Im gona use hydrogen to get us out of here!" mean while an enemy flamer is pointed straight at your balloon "NO captain well reenact the hindenburg!".
Ok, but how's that an argument against giving pilot skills for the engineer to manually operate? From my point of view you are actually endorsing giving the pilot skills to the engineer as the "fun" at times is about disagreeing with the pilot about the course of action. If the engineer has supervision over these systems he actually has a say in how they are used instead of just complaining about it - no?
There are plenty of small things to the repairing of the ship that take a lot of situational awareness to get right as well. learning routes around the ship to minimize the time between cool downs and anticipating what component is going to break next, and prioritizing what to fix when everything is broken.
Engineers also have thousands of little tricks that can be performed depending on the situation. Ex when the pilot is burning kerosene to zip past an enemy ship with the intention of turning around to put your ship on their rear, repairing the outermost turning engine as you pass the ship will speed up the turn. Pre-building is another example when you hit a component till it only has one hit before being rebuilt but then waiting till after the enemy hits you with a destructive volley so that you can get the most time out of the component before the enemy breaks it again.
If you could not tell I completely disagree with you that pilot skills should go to the engineer, pilot is in control of the ship and its movement. Sure his skills damage components but that is why he is supposed to work with the engineers to keep everything in good condition, it just doesn't make sense to give those skills to other people cause then you would be left with a pilot who has no idea why his ship is doing what its doing.
"WHY THE HELL IS THIS THING GOING UP! I CANT STOP IT!" "Oh thats cause i put hydrogen in the balloon, i saw that galleon was way above us and all." " YOU IDIOT YOUR PUTTING US RIGHT INFRONT OF HIS GUNS!" " well jeeze hes above all our gun arcs i was just trying to help." "WERE ALL GONA DIE! AAAAHHHHHHHHHH!!!!!!!" <Loud explosions as galleon fires full volley, and they die>
But when it comes down to actual gameplay mechanics, it's just running around the ship hitting inanimate objects with rubber mallets or whatnot.
To be clear I'm not arguing that there is no tactics in the role of an engineer, I'm just saying that I can't this kind of gameplay interesting for the majority on the long run as the pvp aspect of this role is pretty weak. There is definitely good engineers and bad engineers out there.
To me the most fun in this role simply comes from the awesome co-op action, working with your team to overcome the opposition - and not from the things you actually do (game mechanics wise) in game. I totally dig the whole co-op pvp thing here.
The engineering job isnt about shooting its about management and situational awareness, which a lot of people including myself like, if you don't find that interesting stick to the other classes, and if your every forced engineer... hey at least you get to sit on the guns when not taking damage.
Agreed, I never made that claim.