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Messages - Victor Wonderpump

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Feedback and Suggestions / Re: The role of an Engineer
« on: May 24, 2014, 04:03:54 pm »
Play some more games before drawing conclusions on the engineer's role.

If you're finding the engineer role as stale and boring you're playing it wrong. Engineer is a class that's hard to learn and has absolutely no skill ceiling whatsoever. I have over 1500 games as engineer and I find myself improving with each game played.

Yeah i made the claim that engineering is "rather dull role to play" - a subjective opinion like yours. However I didn't claim that there is no room for improvement or that there is a hard skill ceiling in that role, that is all your interpretation of my post.

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Feedback and Suggestions / Re: The role of an Engineer
« on: May 24, 2014, 03:56:49 pm »
.....
Got it.
Now regarding your suggestion, it will potentialy sabotage the ship. There is a reason why a pilot is the captain, because he knows the ship, and thus in control of it. You mostly fulfill his requierments. But because of your timing as an engineer, you can make for a tanky ship.

Gunners have part timing, but mostly skill as their gameplay.
Pilots have experience + Mentality as their gameplay. (Or so imo)
So is this the same argument SirNotlag made about confusing the piloting of an airship too much if controls of mobility are split between players?  If so ok, I understand this argument. If this change would take effect, you would still be fulfilling captains requirements, so nothing of that gameplay wouldn't be taken away. This change wouldn't weaken the engineers role, it would define it further towards engineering.

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Feedback and Suggestions / Re: The role of an Engineer
« on: May 24, 2014, 03:18:28 pm »
I found the fun from the engineer role comes from when the ship crew actually works as a team and the pilot tells you long before hes actually burning the component to get enhanced performance and gives you time to shout back if thats a bad idea.

 ex " Im gona use hydrogen to get us out of here!" mean while an enemy flamer is pointed straight at your balloon "NO captain well reenact the hindenburg!".
Ok, but how's that an argument against giving pilot skills for  the engineer to manually operate? From my point of view you are actually endorsing giving the pilot skills to the engineer as the "fun" at times is about disagreeing with the pilot about the course of action. If the engineer has supervision over these systems he actually has a say in how they are used instead of just complaining about it - no?
There are plenty of small things to the repairing of the ship that take a lot of situational awareness to get right as well. learning routes around the ship to minimize the time between cool downs and anticipating what component is going to break next, and prioritizing what to fix when everything is broken.

Engineers also have thousands of little tricks that can be performed depending on the situation. Ex when the pilot is burning kerosene to zip past an enemy ship with the intention of turning around to put your ship on their rear, repairing the outermost turning engine as you pass the ship will speed up the turn. Pre-building is another example when you hit a component till it only has one hit before being rebuilt but then waiting till after the enemy hits you with a destructive volley so that you can get the most time out of the component before the enemy breaks it again.

If you could not tell I completely disagree with you that pilot skills should go to the engineer, pilot is in control of the ship and its movement. Sure his skills damage components but that is why he is supposed to work with the engineers to keep everything in good condition, it just doesn't make sense to give those skills to other people cause then you would be left with a pilot who has no idea why his ship is doing what its doing.

"WHY THE HELL IS THIS THING GOING UP! I CANT STOP IT!" "Oh thats cause i put hydrogen in the balloon, i saw that galleon was way above us and all." " YOU IDIOT YOUR PUTTING US RIGHT INFRONT OF HIS GUNS!" " well jeeze hes above all our gun arcs i was just trying to help." "WERE ALL GONA DIE! AAAAHHHHHHHHHH!!!!!!!" <Loud explosions as galleon fires full volley, and they die>
But when it comes down to actual gameplay mechanics, it's just running around the ship hitting inanimate objects with rubber mallets or whatnot.
To be clear I'm not arguing that there is no tactics in the role of an engineer, I'm just saying that I can't this kind of gameplay interesting for the majority on the long run as the pvp aspect of this role is pretty weak. There is definitely good engineers and bad engineers out there.
To me the most fun in this role simply comes from the awesome co-op action, working with your team to overcome the opposition - and not from the things you actually do (game mechanics wise) in game. I totally dig the whole co-op pvp thing here.
The engineering job isnt about shooting its about management and situational awareness, which a lot of people including myself like, if you don't find that interesting stick to the other classes, and if your every forced engineer... hey at least you get to sit on the guns when not taking damage.
Agreed, I never made that claim.

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Feedback and Suggestions / The role of an Engineer
« on: May 24, 2014, 09:39:43 am »
Wouldn't pilot skills be more suited for the engineer than the pilot? Coming fresh to the game recently, I expected the Engineers being responsible for pushing the airframe above the safe operating limits to give the pilot some extra performance he needs.
Now the engineers are more like Steampunk janitors servicing the airship as it deteriorates during the game.

As I look the pure gameplay of the engineer class, it seems rather dull role to play. You are better than any other class in hitting stationary objects around the ship with a rubber mallet, wrench etc. and you run around doing just that as the engagement escalates (yes I know I'm exaggerating to make a point, and engineer class is now considered to be the most useful class, but that is only because it can do adequately all other roles when needed).

Now if the Engineer would be responsible for filling the balloon with helium, opening the moonshine tank valve, operating the chute vent, pouring tar directly in engines etc. he would take more direct role in PVP to outplaying the opposition and thus making the game more exiting for that role (and it would help the engineer class to stay in its role while letting pilot and gunner(s) to stick to theirs - you know gunners sticking to gunning, and captains focusing on maneuvering and communicating what he wants to be done next).

That was my first impression on that role, anyways awesome game! I like the slow pace co-op pvp experience and the visuals.  I'm quite exited about the Adventure mode.

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