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Messages - Realdiculous

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Community Events / Re: Gents Karaoke - Christmas Special
« on: December 04, 2014, 04:30:38 pm »
It's going to be fun!
Join us with your friends, the more the merrier.

Ain't That a Kick In The Head? - Dean Martin version, again :)

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Community Events / Re: Proposed SCS testing event.
« on: October 05, 2014, 01:34:38 pm »
Swift are you crazy? Don't give them any ideas. If the hit markers go, I might have to switch class, yikes!

I believe the system you have been trying in the games we played is better than waiting for 20 minutes for everyone to finally decide what they want to play, or counter with. The completely blind pick could be good too, but it might also invite teams to remember what the other teams like to bring, and simply try to guess their ships counter according to this info.

I know what you have been trying to do with the time limit in-game, but I think it is either too short, or should be removed. This invites the current leading team to simply ignore or avoid the enemy ships, once the timer gets close to the end. The fact that it forces the losing team to concede instead of fighting till the bitter end, makes for a less exciting show.

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The Gallery / Re: Lobbies of Icarus online
« on: July 18, 2014, 04:55:18 pm »
For the question who came up with the name... Well about everyone who played the game long enough.

But now it's a real thing. We made it happen, and I'm playing it right now. If you add me on Steam, you'll see I'm not lying.
You should get with us Muse ;)

Btw I vouch for Mizta, I know he did the graphic you saw him post, give him his freebie.

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