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Messages - AscendantWyvern

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Feedback and Suggestions / Re: Match idea: knckout deathmatch
« on: June 11, 2014, 08:51:20 am »
I could dig the idea with a 6v6 game mode. Keep everything teamwork oriented.

My only concern is the metagame shift towards more survival or ranged oriented ships.

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Feedback and Suggestions / Re: character progression needed
« on: June 10, 2014, 11:52:50 am »
I'd like seeing skill progression in the campaign mode, where PvE and Co-op are the focus.

In a PVP setting, skill progression just winds up being a deterrent for newer players, and encourages only building teams with high levels. As it currently stands, the only thing that physically progresses in GoI is player skill and communication, which is probably a very good place to be if you ask me.

3
Feedback and Suggestions / Re: Mic "Radio" effects.
« on: June 06, 2014, 12:47:29 pm »
The radio static idea is nice. Add a bit of immersion to inter-ship communication.

4
Feedback and Suggestions / Re: Tar and Sandstorm engine damage
« on: May 26, 2014, 09:04:31 am »
I like the suggestion about the less active the equipment is, the less damage it takes. To extend on the OP, why don't the guns work the same way? That way, it's less "easy camping" and more "strategy". Using minimal adjustment to keep your ship alive while making attack difficult for the enemy.

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Feedback and Suggestions / Re: Ship Design Concept: The Carrier
« on: May 26, 2014, 08:39:11 am »
I know I'm necro'ing this thread quite a bit, but I prefer using an older thread to creating one.

I like this idea, airplanes were a part of the cinematic Guns of Icarus Online Trailer and it would be cool to invoke that Crimson Skies feel to Online play.

Granted, this type of thing is extremely different compared to other ships and weapons, and balancing it correctly is a ton of work, but it's just a cool thing to suggest.

Not sure about the helicopter, though. I feel like airplanes are niche enough for Online.

The biggest concern is how to coordinate teamwork with it, it seems like it would be easy for the Gunner to just run off and do their own thing while the Carrier sits back. Well...then the rest of the crew just twiddles their thumbs in waiting.

All in all, it's a complicated thing to work on, but I would like to see it sometime. I know it'll most likely show up on Adventure Mode, but Online Play would be interesting to have it.

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Feedback and Suggestions / Re: Call for Gunner Ammo Ideas
« on: May 21, 2014, 02:55:40 am »
A good solution for the normal ammo selection is to have all cannons pre-loaded with normal ammunition upon spawning. Once the initial clip is spent, it loads in the current ammo selected if not already done so.

That way all players can use the guns without panic to get their ammunition loaded, while forcing choice on ammunition type.

An interesting bonus to that is the ability to have a gunner pre-load ammunition types and letting an engineer use it afterward without losing the said type (until the clip is emptied, of course.)

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Feedback and Suggestions / Re: Call for Gunner Ammo Ideas
« on: May 20, 2014, 09:15:44 am »
I have two i'd like to propose, i'm a beginner to the game so take my suggestions with that in mind  :P

- Splitter rounds
      These rounds are designed to break in half after being fired, creating multishot potential. This is useful to add spread and dilution on firing.
      +100% magazine, -10% accuracy, -40% damage, Fires two rounds per shot.
   
- Featherweight rounds
      These rounds are made to be light, aluminium or tin coating etc. They lack a heavy punch, but they increase loading speed and fire rate. I think this would be useful strictly for the reload, which could synergize with other ammo layouts (i.e. something that could buff the gunner)
      -20% damage, +10% drop, +20% loading speed, +20% fire rate, +15% magazine

Again, I am by no means an expert...just feel like tossing out my ideas.

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Feedback and Suggestions / Re: Ship Cosmetics Wishlist
« on: May 19, 2014, 07:30:36 am »
I like the idea of a Smuggler/Merchant/Cargo Runner theme. Crates lying around, maybe a cot or two, etc.

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