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Messages - Jerzayl

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Gameplay / Re: GUNS Balance Questions and Concerns v1.2
« on: May 20, 2013, 08:17:47 pm »
I have issue with the Manticore.  The thought that it doesn't do a lot of hull damage seems false to me.  You can take out a galleon in three shots, the first shot having disabled most if not every component (guns, engines), leaving any ship crippled right off the bat.  Then it's just a waiting game on reloads.  A single person using the spanner on a component will have about 1 second before the next Manticore hit lands.

If anything, I'd want the manticore to do next to no damage to the hull as it is already such a disability powerhouse.

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Gameplay / Weapon Balancing
« on: May 20, 2013, 02:47:30 pm »
I think this is going to need continuing maintenance.  I want to know from others how they feel about the current weapon balance.

For example; I am unhappy with the Saja Hwacha Manticore.  On paper it seems fairly balanced, but in practice it's capable of destroying a Galleon in 3 hits (unaware of the ammo type being used), while simultaneously keeping the ship completely disabled from the first hit.

I want to know if others are having similar issues (complaints) with this or other weapons in the game.

I am also a bit disappointed with the Flamethrower and Harpoon.  Their effectiveness has been greatly reduced.  Fire is barely a threat anymore and the Harpoon's secondary pull effect is barely noticeable (if at all).

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