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Messages - Isla

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Feedback and Suggestions / Thank you
« on: March 20, 2016, 10:19:39 am »
Amongst the frustrations of the latest updates, I do want to say 'Thank you' to Muse for the flare changes. Not many game devs would consider the request I put to them, so it is much appreciated.

I am still slowly testing whether they still cause a migraine, it would be fool-hardy of me to think it's fixed and test them cold, but I will let you know.

My thoughts on the updates are here https://gunsoficarus.com/community/forum/index.php/topic,7487.msg126584.html#msg126584

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Just wanted to make a quick point about testing.  We have been testing the balance changes for 4 weeks now, each time with a team review of ALL the feedback that was submitted to us post each round of testing.  And the pyra changes have been in dev app before release.  We'll of course try to do better with outreach, but we have limited means of reaching everyone during testing, so we are limited in that sense.  Thanks, Howard

You have our emails, there is no excuse!

Here is a simple process to observe:
Why are we making this change? Does it work with our exisiting players and backers, and our future players and backers? What are the long-term effects on the evolution of the game due to this change; the player-base; economics -- most specifically can we sustain it; where can we go next and what if it fails miserably?

Because you left us guessing on motivations for the changes in the first place, and for sneaking most of that through with no information even to those of us on the dev app, this:

What you should realise is from the player perspective it looks like you are trying to appease new players who complain at you that they can't win, and therefore won't stay -- but you need them to stay so they buy things in the shop, right?  You could, of course, do obvious things to help them stay while maintaining good relations with your existing community. The first obvious thing is to let them play their own levels before throwing them at the rest of the community -- no point me taking on that subject though.

And this:

You could absolutely monetise better than you do.

Personally, I like having to evolve with updates, but that's because, for the most part, you make good decisions, I am just failing to see it in this case.

Isla, a logical-thinker.






3
The Docks / Re: Current Available Clans
« on: June 11, 2014, 01:18:09 pm »
lol Clan

Clan Leader(s): Administrative leader Silky. Spiritual leader Horus. Lol!
Clan Tag: [lol] << we like to think it looks like one of those ships from Star Wars.
Members: Plenty of members (in excess of 20).
Website: No website and no Steam group, find us via the Clan list in-game.
Location: Truly international.
Looking For: Players who take the time to get to know us, and have a giggle with us. Players who are adaptable and trust in the team concept.
Recruitment Thread: We don't have a recruitment thread, but you can PM Silky here on the Forum and you can use the Clan request button in-game. After you make the request one of us will friend you and invite you to play with us, then if the giggles are good and we see respect and commitment you're in.
Other Assets: Hmm, other assets...? Well, we don't have a Ferrari airship, or a penthouse in Water Hazard yet, but we're working on it.

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