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Gameplay / Re: An Idea for a Ranged META softcounter
« on: March 29, 2014, 04:49:22 am »
Been lurking these forums for a while now, enough is enough. This is less so directed at Jaeger, than the other two.
Two ideas to deal with two of the "largest" issues in the GoI community: range spam, and a less stratified community. Someone actually did something crazy and took a stab at fixing them instead of just complaining. So how is it responded to, in true Victorian style: that is impossible, change is bad, your idea is dumb, let me mitigate you into a lower caste since you are not a part of "the group," etc. This guy just served up two half way decent ideas, that can make more progress in the community than bickering about tournament results or how to get people into the broken strife bringing tournament system that usually graces these forums, if the ideas are actually discussed and not simply shoved down. Are his ideas perfect, no. However, he rolled out the red carpet to have a conversation. He even provided a nice picture, in response to something that he saw in a fireside chat with the devs, to entice some of those who don't like walls of text. Point is he just tried to engage with this community, through its chosen medium, and you guys just spat in his face. Considering his first post was just a few days ago, you guys have done a fantastic job of alienating another new community member. Congratulations on being a part of the problem, refusing to have a civil discussion about how to maybe fix it, and perpetuating the norm.
Also I think you missed the point of what he meant about the moding. He proposed a system to lighten the load on Muse in the future, with the chance of explosive growth, without hurting the core of the game in anyway, could increase the amount of developer to player interaction, and most importantly a discussion about how a system like that might work. How a proposed system can't be done because x, really adds no value to any discussion if there is no solution to be made in place.
His idea would ultimately result in a less stratified community because when the boredom set in because of how slow development is for skirmish or for coop and adventure in the future, to no fault of muse they are just small, there would be other options than to beat the living crap out of everything that moves in a pub or doing the same old thing in adventure/coop. This would keep interests high for longer periods than just when players get the game at a sale or an event, filling the ranks of experience, and put a stop to this ridiculous caste based community. I understand the need for some to embrace the genre that is largely based around the Victorian era, but somethings like values are better left in the past. Look past the ship, I'm fairly certain that was just the worm, and think about all of the options, new game modes, new tools, if a group gets really ambitious new guns and maps. There are a ton of possibilities for far less resources than Muse could test them out themselves. He is essentially proposing crowd sourcing development. So how would you do it? What tid bit of knowledge do you have to make this discussion more colorful? What did Volgair get wrong and if so how can it be improved to be right? Even the dumbest idea can turn into a great one after a threadnaught and a few dozen brains working on it.
Two ideas to deal with two of the "largest" issues in the GoI community: range spam, and a less stratified community. Someone actually did something crazy and took a stab at fixing them instead of just complaining. So how is it responded to, in true Victorian style: that is impossible, change is bad, your idea is dumb, let me mitigate you into a lower caste since you are not a part of "the group," etc. This guy just served up two half way decent ideas, that can make more progress in the community than bickering about tournament results or how to get people into the broken strife bringing tournament system that usually graces these forums, if the ideas are actually discussed and not simply shoved down. Are his ideas perfect, no. However, he rolled out the red carpet to have a conversation. He even provided a nice picture, in response to something that he saw in a fireside chat with the devs, to entice some of those who don't like walls of text. Point is he just tried to engage with this community, through its chosen medium, and you guys just spat in his face. Considering his first post was just a few days ago, you guys have done a fantastic job of alienating another new community member. Congratulations on being a part of the problem, refusing to have a civil discussion about how to maybe fix it, and perpetuating the norm.
Also I think you missed the point of what he meant about the moding. He proposed a system to lighten the load on Muse in the future, with the chance of explosive growth, without hurting the core of the game in anyway, could increase the amount of developer to player interaction, and most importantly a discussion about how a system like that might work. How a proposed system can't be done because x, really adds no value to any discussion if there is no solution to be made in place.
His idea would ultimately result in a less stratified community because when the boredom set in because of how slow development is for skirmish or for coop and adventure in the future, to no fault of muse they are just small, there would be other options than to beat the living crap out of everything that moves in a pub or doing the same old thing in adventure/coop. This would keep interests high for longer periods than just when players get the game at a sale or an event, filling the ranks of experience, and put a stop to this ridiculous caste based community. I understand the need for some to embrace the genre that is largely based around the Victorian era, but somethings like values are better left in the past. Look past the ship, I'm fairly certain that was just the worm, and think about all of the options, new game modes, new tools, if a group gets really ambitious new guns and maps. There are a ton of possibilities for far less resources than Muse could test them out themselves. He is essentially proposing crowd sourcing development. So how would you do it? What tid bit of knowledge do you have to make this discussion more colorful? What did Volgair get wrong and if so how can it be improved to be right? Even the dumbest idea can turn into a great one after a threadnaught and a few dozen brains working on it.