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Messages - Ricotomo

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General Discussion / Re: Tutorial Survey
« on: February 24, 2014, 05:22:46 pm »
that they never disappeared.
The all the tools for engineer where being used, and when I started playing I only had 1.

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Feedback and Suggestions / Re: Feedback and a suggestion from a new player.
« on: February 24, 2014, 05:21:18 pm »
 I am also a new player, I have been playing for 3 days and its a great game, probably one of my favorite online games. But I want more customization in the ships. I understand that balance is an issue, as I am a small developer myself, and I think it could be done using a similar system you have now with guns.

I want to be able to build my ships from scratch, or a base mesh. Then be able to add guns and armor, and possibly a detachable dirigible (with powers of becoming invisible for short periods of time, basically a scout no guns small armor)? . The easiest way to control the amount you can add is by making a currency, money or materials, that you can spend.

 Ever bodies tendency of course would be to place guns on all sides however you should have a penalty for this. The more guns you have the worst they are. So if you have 1 gun its a supper cannon. This would of cause the issue of not knowing where the weakness is on the enemy ship,(thus making new players hesitant to pilot) so introducing a new tool would be cool. The class would use a spy glass too, but it gives the captain a blueprint of the ship. I notice that during flying change weapons does nothing useful so the captain could scroll through the enemy ship's blueprints which would be located where the hands would normally be.

If you reward the player with some new materials or currency then you could make it feel like the player is growing, and growth keeps people coming back.

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