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Messages - Saeth

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Gameplay / Re: 1.3.6 Flamethrower Changes
« on: April 28, 2014, 10:06:11 pm »
My say on this is that, in order to keep the feel of the gun without either preventing it from being effective or being the pure Dragonfire of Death and Destruction that it is now would be to nerf direct damage to 1, or perhaps even 0.8. Another alternative would be to make the fire damage multiplier mostly innefective against armor.

I, at least, have always seen the armor as something like the metal plates on one of those Ironclad warships of the XIX century: implemented mostly for the sake of protection from fire and explosives which the wooden hull beneath was very vulnerable to. Now, armor takes 0.3 from explosives. Why in the world does it take 0.8 from fire? All the other ammo types are only good against one type of component and range from bad to useless against everything else. Why must fire be so drastically different?

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Gameplay / Re: Authenticity vs. Realism in our Weapons
« on: February 06, 2014, 04:29:55 am »
Gah, I had written an extensive and probably over-detailed post about this but my browser crashed and I lost everything ):

Anyway, summarizing the points I didn't get to make: I think the biggest issue right now are the ship weights, not the thrust of the engines or anything else. It's absolutely impossible for ships as small as they appear in the game to weight anything like 150 tons. That's the weight of a modern fast-attack ship, which is around 120 feet long (~37 meters) and MADE OF PURE STEEL. Not even the Galleon looks any longer than 100 feet, and its guns are comparatively smaller and lighter than those of any contemporary war ship.

Also, more implausible than the thrust for these kinds of weights would be the balloons. The only airship I know of that can lift that kind of weight (~160,000 Kg), the cargo CS-160, is over 720 feet long, and its balloon is just absolutely humongous.

Easy solution? Just change the ship's description so it reads less weird. Since all that matters on in-game physics are the compared weights, what you guys actually write down on your code doesn't matter.

Great job on the physics, by the way! It feels very fun and very realistic in spite of the weird numbers we see on the descriptions sometimes (:

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