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Gameplay / Re: 1.3.6 Flamethrower Changes
« on: April 28, 2014, 10:06:11 pm »
My say on this is that, in order to keep the feel of the gun without either preventing it from being effective or being the pure Dragonfire of Death and Destruction that it is now would be to nerf direct damage to 1, or perhaps even 0.8. Another alternative would be to make the fire damage multiplier mostly innefective against armor.
I, at least, have always seen the armor as something like the metal plates on one of those Ironclad warships of the XIX century: implemented mostly for the sake of protection from fire and explosives which the wooden hull beneath was very vulnerable to. Now, armor takes 0.3 from explosives. Why in the world does it take 0.8 from fire? All the other ammo types are only good against one type of component and range from bad to useless against everything else. Why must fire be so drastically different?
I, at least, have always seen the armor as something like the metal plates on one of those Ironclad warships of the XIX century: implemented mostly for the sake of protection from fire and explosives which the wooden hull beneath was very vulnerable to. Now, armor takes 0.3 from explosives. Why in the world does it take 0.8 from fire? All the other ammo types are only good against one type of component and range from bad to useless against everything else. Why must fire be so drastically different?