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Feedback and Suggestions / Re: Night time fun time?
« on: January 30, 2014, 11:24:50 am »
A day/night cycle would be spiffy and not terribly resource-consuming to do, though it depends how the maps were designed. However implementing new weather and especially wind mechanics are a very tough nut to crack from a designer perspective.
Without any haptic feedback the players would have a really hard time to figure out which way the wind is blowing and how fast it is. You might say Assassin's Creed managed to handle this problem, but AC only had to deal with horizontal wind (X and Z axis). With airships capable of vertical movement you would have to also inform the player where the wind is blowing on a Y axis. I think it might be difficult to represent it legibly even with an additional UI element.
I would propose leaving GoI mechanics wind-proof as they are. Night fights, though - yes please!
Without any haptic feedback the players would have a really hard time to figure out which way the wind is blowing and how fast it is. You might say Assassin's Creed managed to handle this problem, but AC only had to deal with horizontal wind (X and Z axis). With airships capable of vertical movement you would have to also inform the player where the wind is blowing on a Y axis. I think it might be difficult to represent it legibly even with an additional UI element.
I would propose leaving GoI mechanics wind-proof as they are. Night fights, though - yes please!