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Messages - Insio

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1
Grab a coffee: Massive, In-Depth Balance Patch Feedback
https://docs.google.com/document/d/1_12Iv_pqULb9yDkIal9hyoiMuN_G2aTLGks9mU6r_54/edit

Can I buy you a beer?

Seriously though, this is spot on.

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I still think gatling DPS is way too high, light carro seems ok in my opinion though.

3
How about from now on, we test 1-2 things, really, really, REALLY well, over a few weeks then put it in. Do that all the time, just one or two things, rather 6 months and 12 things.

This.

Testing one or two things at the time would also make it a lot easier to give and review feedback once the change(s) is added to the game, and gamebreakers like the current (unless you fixed it by now) lochnagar could be avoided. I'm sure some changes would lead to necessary compensations in other areas, but even then the changes should start small and later be adjusted/corrected if needed. Especially when it comes to something being implemented in the game. Nobody likes change. ;)

I also don't see the need to be so radical with the changes. For example, why not just start by allowing loch to fire two or three shots before it breaks to begin with? Didn't work? Ok, let's try to give it two more shots and see if that's better, or maybe changing the damage output or something else to achieve the wanted results.

I have no idea if this would take up more of your time, but pushing a lot of changes regarding different areas could easily result in unwanted results due to changes not being properly tested *together* before making it to the game. The pyra nerf is a good example (although on a smaller scale since it didn't affect anything other than the pyra).

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Community Events / Re: Cronus League Signups!
« on: January 07, 2016, 04:21:38 am »
Hastatii picking Team Predators to partner up with the first match.

Edit: Sorry Ayetach ;)

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Community Events / Re: Cronus League Signups!
« on: December 28, 2015, 03:20:25 am »
 
 
Hastatii signing up.

 

6
I'm not sure which one I'd prefer really, mainly due to the cloud issue. In my opinion people should be able to follow a cloud during pause, but I'm sure that could lead to unfair disadvantages as well. Maybe loosen the rules for pauses a bit? Let's say you're allowed to move at a low speed, but only for defensive purposes and not very far - in other words, not for spotting or getting advantages, but mainly to make sure you won't get spotted during pause. I realize this could be misused, but since we're already talking about gentlemanly behavior... This could also be a referee call.

"
CaptainBlue: Pause
CaptainRed: Paused.
Referee: (No) Position adjustments allowed. (Depending on the situation)
(Referee: No further adjustments allowed.)
CaptainBlue: Unpause
CaptainRed: Unpaused.
"

I also think only the captains should be able to call pauses since they're in many cases not even needed. If you're not spotted and get a (crew) dc, you'll in most cases be able to stay under the radar, right? It would also make it less likely that people call for pauses in the middle of an engagement, which only creates confusion.

When it comes to buffing during pauses I see no reason to forbid it, since a decent crew will have their components buffed/pre-buffed at times when pauses are allowed/suitable anyway.

I guess I answered the actual question while writing this post as well: No official pauses.

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Community Events / Re: Sandstorm Republic's 20th Chaos Skirmish
« on: August 15, 2015, 11:31:35 am »
^ What she said.

8
The Docks / Re: [SPQR] Senatus Populusque Romanus is Recruiting!
« on: February 14, 2015, 08:26:58 pm »
In-Game Name: insio
Where You Live (State/Provence, Nation): Sweden
Preferred Class: Pilot when in the right mood, otherwise usually engineer. Depends on the crew really.
What Made you Want to Join SPQR: Firstly the in-game description of the clan, and this thread added more great stuff to it. Also played a bit with some of you (^ CabyreNZ amongst others) today and yesterday and got a really good impression.

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