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Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: October 29, 2013, 02:13:39 am »
The gat/mortar distance nerf does seem a big excessive given the added strength of the longer distance weapons. Just like others have said, against those with any amount of skill on long distance weapons can really stop any ship coming in on them before they even arrive unless they are equipped equally. I can see the distance nerf making more sense with the carronades, which are shotgun style weapons, and did happen, but not for guns that seemed to be medium ranged. What is a good counter against ships who can simply move backwards firing long distance just as fast as you and avoid any gun that is not long distance? Sneaking up may work, and some maps help that, but not many.
Do ships move backwards just as fast as they move forward? Maybe this can be changed to help balance? Just a thought if it is logical.
The hwacha has become interesting as well with the ship parts being easier to hit on ships. Any thoughts on that so far? It pounds very hard.
Do ships move backwards just as fast as they move forward? Maybe this can be changed to help balance? Just a thought if it is logical.
The hwacha has become interesting as well with the ship parts being easier to hit on ships. Any thoughts on that so far? It pounds very hard.