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Messages - Quipster

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Gameplay / Re: Possible Change to Squid
« on: August 19, 2013, 11:14:36 am »
What if the front weapon was a heavy, instead of a small ?

Then you maintain the circle strategy, but also make long-range viable provided the pilot can keep it pointed at the target.

As it stands, the Squid is pretty awesome. A flamer/carronade (or flak works well too) combo can win a 1v1 under the right conditions, but it feels like those conditions aren't met all that often. (Specifically, I mean getting the jump on someone in a tight spot, getting their balloon popped, and then keeping them down. Requires getting the jump on em, and being undisturbed while doing the killing).

If it had some more damage output, that process would be a lot quicker, and it would make it a much more viable ship... Leverage it's speed to catch people when they're away from their team, and then the increased firepower to down them before backup arrives.

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The Gallery / Re: GOI Inspiried Airship (3D)
« on: August 18, 2013, 11:53:13 pm »
One last update before bed. Steering control system implemented.


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The Gallery / Re: GOI Inspiried Airship (3D)
« on: August 18, 2013, 08:16:50 pm »
Finished the mechanical bits...






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The Gallery / Re: GOI Inspiried Airship (3D)
« on: August 18, 2013, 06:51:25 pm »
A little more progress. Going to use belts & pulleys to link the shafts to the flywheel. Then I may add a wheelhouse, and perhaps some catwalks & gunnery platforms on top of the balloons.


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The Gallery / Re: GOI Inspiried Airship (3D)
« on: August 18, 2013, 04:51:55 pm »
I was thinking (if I were trying to design something that could theoretically be used in-game) they would be on the bottom platform, where the boilers are. Two heavies, front and back. Then a light on either balloon, probably facing the sides. The ship would be crazy effective head on, but would have almost no defense against someone above and behind it...

But, I figured I'd just try to make it look as cool as possible instead. Needs some big engines next, then lots of detail.

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The Gallery / GOI Inspiried Airship (3D)
« on: August 18, 2013, 04:43:28 pm »
3Ds Max, rendered with Mental Ray.

Still a WIP, tho. Any thoughts ?




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