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Gameplay / Re: Possible Change to Squid
« on: August 19, 2013, 11:14:36 am »
What if the front weapon was a heavy, instead of a small ?
Then you maintain the circle strategy, but also make long-range viable provided the pilot can keep it pointed at the target.
As it stands, the Squid is pretty awesome. A flamer/carronade (or flak works well too) combo can win a 1v1 under the right conditions, but it feels like those conditions aren't met all that often. (Specifically, I mean getting the jump on someone in a tight spot, getting their balloon popped, and then keeping them down. Requires getting the jump on em, and being undisturbed while doing the killing).
If it had some more damage output, that process would be a lot quicker, and it would make it a much more viable ship... Leverage it's speed to catch people when they're away from their team, and then the increased firepower to down them before backup arrives.
Then you maintain the circle strategy, but also make long-range viable provided the pilot can keep it pointed at the target.
As it stands, the Squid is pretty awesome. A flamer/carronade (or flak works well too) combo can win a 1v1 under the right conditions, but it feels like those conditions aren't met all that often. (Specifically, I mean getting the jump on someone in a tight spot, getting their balloon popped, and then keeping them down. Requires getting the jump on em, and being undisturbed while doing the killing).
If it had some more damage output, that process would be a lot quicker, and it would make it a much more viable ship... Leverage it's speed to catch people when they're away from their team, and then the increased firepower to down them before backup arrives.